[0.15.37]Crash after removing collision from rails + belts

This subforum contains all the issues which we already resolved.
Bilka
Factorio Staff
Factorio Staff
Posts: 3470
Joined: Sat Aug 13, 2016 9:20 am
Contact:

[0.15.37]Crash after removing collision from rails + belts

Post by Bilka »

I removed the collision boxes from straight rails and transport belts by modifying the base mod. Openening a new world and placing them works (though with some issue that are to be expected when removing collision), but if I try to open an existing world (that has was saved with an unmodified base mod) the game crashes.

The modifcations I made were: Commenting out collision_box for the straight-rail and transport-belt. Adding

Code: Select all

tile_width=1,
	tile_height=1,
to the belt and

Code: Select all

tile_width=2,
	tile_height=2,
to the rail
Last edited by Bilka on Sun Feb 25, 2018 1:25 am, edited 1 time in total.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Rseding91
Factorio Staff
Factorio Staff
Posts: 16032
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.37]Crash after removing collision from rails + belts

Post by Rseding91 »

Thanks for the report. Those two entity types must have a non-zero collision bounding box. I've added error checking for 0.16.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”