0.16 mod related change log
0.16 mod related change log
For anyone wondering - this is the 0.16 changelog related to mod/script content: https://gist.github.com/Rseding91/4d12c ... 47db2fae06
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Re: 0.16 mod related change log
Delicious!Fixed belt-immunity equipment so it now works on cars.
Added support for mods to show changelogs (following the same format as the core game changelog).
Re: 0.16 mod related change log
Now if they would just add a flag to give belt immunity to “units”,we’d be in business....Supercheese wrote:Delicious!Fixed belt-immunity equipment so it now works on cars.
Added support for mods to show changelogs (following the same format as the core game changelog).
Re: 0.16 mod related change log
Hmmm.... First 0.15 mod changelog was posted 3 months before first 0.15 release....
So, 0.16 in ~3 months hype?
So, 0.16 in ~3 months hype?
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Re: 0.16 mod related change log
Huzzah! No more spawning explosion-entities as a hack to play sounds!- Added LuaPlayer::play_sound().
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Re: 0.16 mod related change log
Except eer...if you want other players to hear the sound too ?Supercheese wrote:Huzzah! No more spawning explosion-entities as a hack to play sounds!- Added LuaPlayer::play_sound().
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: 0.16 mod related change log
eradicator wrote:Except eer...if you want other players to hear the sound too ?Supercheese wrote:Huzzah! No more spawning explosion-entities as a hack to play sounds!- Added LuaPlayer::play_sound().
did you read the changelog? there's also force. and game .play_sound()
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Re: 0.16 mod related change log
That's probably not a local sound though. I.e. some sounds should be heared only by players near coordinates x,y. Ofc it's entirely possible that play_sound() can actually do this. But we don't know yet. Relax & enjoy? Or maybe when i next look at the changelog there's suddenly surface.play_sound() too...Bilka wrote:did you read the changelog? there's also force. and game .play_sound()eradicator wrote:Except eer...if you want other players to hear the sound too ?Supercheese wrote:Huzzah! No more spawning explosion-entities as a hack to play sounds!- Added LuaPlayer::play_sound().
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Mod support languages: 日本語, Deutsch, English
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Re: 0.16 mod related change log
line 91eradicator wrote:That's probably not a local sound though. I.e. some sounds should be heared only by players near coordinates x,y. Ofc it's entirely possible that play_sound() can actually do this. But we don't know yet. Relax & enjoy? Or maybe when i next look at the changelog there's suddenly surface.play_sound() too...Bilka wrote:...
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Re: 0.16 mod related change log
I don't remember that being there last time. So i'll count that as my wishes becoming true /coughBilka wrote:line 91
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Re: 0.16 mod related change log
You can look at the git history to see it was there before your posteradicator wrote:I don't remember that being there last time. So i'll count that as my wishes becoming true /coughBilka wrote:line 91
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Re: 0.16 mod related change log
Rseding91 wrote:You can look at the git history to see it was there before your posteradicator wrote:I don't remember that being there last time. So i'll count that as my wishes becoming true /coughBilka wrote:line 91
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.