I was farming green circuits for Mass production 3, in-game achievement tracker was displaying 11M/20M.
I:
- saved the game
- Alt-Tab to browser windows
realized it's late andwith the game still running hit Windows->Power->Shut down
I'd suggest saving at every save (and maybe the game exit, if you feel like it or don't want to remove the code), which would make it save when you saved you game, even if you didn't exit, and on autosaves (any more than that is overkill because your save would be lost anyway, and it could cause problems, and saving it when the game saved would save it when you saved and quit the game, even if you exit - and even if you just used autosaves, which some people do).vyktor wrote:Thanks for the reply!
Optimization is a way of life
Since this is the only achievement that is "accumulative progress heavy" I'd suggest saving progress every 500k (this would trigger only 40 disk writes all together) and on a game exit.
Some achievements are not per-game but global between all of the games you play.Geminus wrote:Sorry for posting in this old thread, I got here because I had the same problem (viewtopic.php?f=47&t=53994). It seems that the more obvious fix is not persisting the achievement state more often, but bringing the achievement counter in line with the ingame counter (which still correctly displays the number of chips produced in this game, see my post for screenshots). It seems weird that those two counters that obviously track the same thing can get out of sync.