Mining productivity research is "King" in this case and it is already implemented

Best additional solution would be a MKII, maybe even a MKIII drill at additional material costs to produce.
This means more assembling = more Factorio!
Mining area should be max. 6x6, so you can use beacons without moving after finishing a stripe
MKII and MKIII should have a increased mining speed, so you can leave 4 tiles of space between each drill and could get almost the same amount of ore as before (depending on your productivity research and the speed of the MKx drills).
Your ore patch could last longer and with about half of the drills totally needed, i am sure it will be a gain in performance too.
So everyone can play as he did till now and everyone, especially the "hundred of hours" Players, have more options.
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Wouldn' t it be a great thing, if we had better mining drills or researches for mining speed and mining area?
In my last game, i was mining at over 30 ore patches (with 150% productivity) and had always the feeling, that the mining is not finished yet or could just be done better (for a X Rpm base in vanilla). I also tried speed beacon setups with productivity moduls in the drills, but the drill coverage is insufficient and you have to move everything. So i began to think about...
Main goal
Mining ores smarter, faster and with less drills at each Outpost in lategame.
Make beacons usable with mining drills (bigger mining area)
Performance
How much will the performance increase, if you have substantially less mining drills?
Mining is basic in this game (you can't play without)
A better technology or research, especially in this case, would be more fun, because it rewards the player and increases the gameplay (less tedious work, easier and faster setup of an repetitive ore outpost)
Problem with small ore patches or almost depletet ones (ex. 300K left is just annoying):
Your trains almost never gets full and you may get less ore at your smelting area. I don't want to travel far out to place some speed beacons and even if i do, the result is not enough and you have for sure to replace the beacons again.
Before you can deconstruct and rebuild the outpost elsewere (trains are reasigning automatically on the new outpost with the same station name), you have to wait till the ore is gone. You can't clear small ore patch fast away, if you care to build over them.
Suggestions
Any of the following solutions would be a great game improvement to gain comfort, less tedious work and more fun, especially in lategame.
The easy solution
1 Original mining drill
2 Second mining drill (MKII?) with bigger mining area
Make the mining speed researchable (infinite).
Mining drill research
Mining speed:
This could be +10% each research, best would be infinite
Mining area:
This could be +1, (maybe limited to 4x the original area?)
Mining Drills MK II (or multiple, III, IV, V,...) researchable
1 Original mining drill, better version will just have more speed (last at least 500%)
2 Mining drill with big area, better version will just have bigger area (last min 2x)
3 Mining drill with big area, better version will have bigger area and more mining speed
Big advantage here is, that you have to research and build the advanced drills (=more factories) and everyone can choose which drill he want to use or matches best to your needs.
* i have deleted the mining facility solution*
Thank you devs for this greate game, which is the one i played the most of all.
Any Feedback appreciated.