Shift + left click + drag (box) for multi-set
Moderator: ickputzdirwech
Re: Shift + left click + drag (box) for multi-set
Click and drag now works you know (0.15) for more than just copying settings
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
Re: Shift + left click + drag (box) for multi-set
Agreed, moving this to implemented.JohnyDL wrote:Click and drag now works you know (0.15) for more than just copying settings
You can set any assembler by just Shift-clicking and running along the way, you can also do the same with items while holding CTRL+click and dragging the mouse above the assemblers (or right-click if you only want to insert half the amount).
You can be sure that every assembler/entity correctly switched to the recipe or inserted the correct items, since there is no range restriction on the source entity. The only restriction is on the target entity, but if you're running next to it then you already got that covered.
You can copy from any entity no matter how far away it is, the only limit is the distance to the entity you want to apply the recipe/items/conditions on.
Re: Shift + left click + drag (box) for multi-set
You can paste on trains and stations at any distance though which is super useful
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
Re: Shift + left click + drag (box) for multi-set
I'm not sure this quite qualifies as "implemented" as the OP described it. The click and drag feature is super nice, for sure, but it doesn't quite guarantee that you haven't missed one entity like OP's box suggestion would. I have on occasion tried to copy to a line of assemblers using the click and drag method and later found out that one got missed.
Re: Shift + left click + drag (box) for multi-set
I want to draw a box, not spaz wildly and hope I didn't miss one.JohnyDL wrote:Click and drag now works you know (0.15) for more than just copying settings
Re: Shift + left click + drag (box) for multi-set
I think the point is shift-click-drag already has a function, and it's not drawing a box and it already makes the need to click every entity a none issue
You don't have to shake randomly when dragging smooth lines work just as well, I tend not to move the mouse at all and instead run along. Sure there are times you get shifted by belts especially if you're doing something like inserters or chests but really it's hardly a problem if you're diligent, if it is the maybe the solution for you is not to use shift clicking but to blueprint and use bots instead for copying settings.
You don't have to shake randomly when dragging smooth lines work just as well, I tend not to move the mouse at all and instead run along. Sure there are times you get shifted by belts especially if you're doing something like inserters or chests but really it's hardly a problem if you're diligent, if it is the maybe the solution for you is not to use shift clicking but to blueprint and use bots instead for copying settings.
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
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Re: Shift + left click + drag (box) for multi-set
It does not work for the filters inside train wagons...
Re: Shift + left click + drag (box) for multi-set
That sounds like a worthwhile suggestion. Since this thread is in Implemented suggestions, I would suggest making a new thread.