[0.10.6] Logistics robots + damaged items problems

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Rseding91
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[0.10.6] Logistics robots + damaged items problems

Post by Rseding91 » Tue Aug 12, 2014 6:37 am

Logistics robots seem to get stuck trying to store items in storage chests when the chest contains a damaged version of what they're trying to store.

I have my save game where a chest is full of laser turrets with 1 damaged laser turret in the chest and I have 900 logistics robots trying to store more laser turrets in the chest because they're seeing it as "contains laser turret, not at max stack" but they can't store the turrets because the damaged turret doesn't stack with undamaged ones.

I noticed the issue when the Script Update Time was showing "Logistics Manager" as 3 MS/tick instead of the normal 0.05 MS/tick.
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If the issue isn't clear enough I can upload my save-game in the broken state.
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kovarex
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Re: [0.10.6] Logistics robots + damaged items problems

Post by kovarex » Thu Aug 28, 2014 4:29 pm

Thanks it is fixed for 0.10.9 (based on your proposal)

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