Imputting two different versions of the same item via an inserter will cause the inserter to pick up both items. However, the assembler appears to only accept the original version it was loaded with, even though both can be used to produce the recipe. In the shown test case I was able to jam the inserter with a single damaged belt, even though the assembler recipe only calls for a single belt. This means there's a mismatch between what the inserter will accept and what the assembler will accept for a given recipe.
Possibly related to viewtopic.php?f=23&t=48246, not a duplicate.
[0.15.34] Ingredient/Inserter mismatch
Re: [0.15.34] Ingredient/Inserter mismatch
Suggestion: The result should be a red damaged belt
Re: [0.15.34] Ingredient/Inserter mismatch
I don't understand what
is supposed to mean.two different versions of the same item
Re: [0.15.34] Ingredient/Inserter mismatch
Probably damaged item != new item.Loewchen wrote:I don't understand whatis supposed to mean.two different versions of the same item
The answer is linked in the first post.
Re: [0.15.34] Ingredient/Inserter mismatch
Thanks for the report. However, this is not something that we're likely to change - the performance implications, additional memory used, and save space taken to making recipes dynamic like that means it's not likely to ever happen.
As of now, you simply can't feed damaged items into assembling machines/furnaces/labs - anything that takes recipe like items - and have it work. You have to repair them first.
As of now, you simply can't feed damaged items into assembling machines/furnaces/labs - anything that takes recipe like items - and have it work. You have to repair them first.
If you want to get ahold of me I'm almost always on Discord.