More Command Freedom
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More Command Freedom
It always struck me as weird as why making the game harder in the middle of playing it still disabled achievements. I've spent 60+ hours on a world, and I've lined my wall with double laser turrets, double walled, made sure all my train stops were guarded, and poured in effort to secure my factory. Then I find out my world is on peaceful. I haven't yet gotten all the achievements, like to produce 5k processing units an hour, but I want a hostile world, so I'd be hoping that I could request a change here. So essentially I have a guarded base, and biters won't even attack. I want to use LUA commands to change it, but that will disable my achievement progression.
Re: More Command Freedom
1) build the ultimate factory on peaceful, with full defense, a ton of dps upgrades from infinite research
2) Switch on "non peaceful" by console command
3) earn mass achievements while nothing can be of any threat
Achievements the easy way![Smile :)](./images/smilies/icon_e_smile.gif)
2) Switch on "non peaceful" by console command
3) earn mass achievements while nothing can be of any threat
Achievements the easy way
![Smile :)](./images/smilies/icon_e_smile.gif)
Koub - Please consider English is not my native language.
Re: More Command Freedom
load up a friends map.Koub wrote:Achievements the easy way
- eradicator
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Re: More Command Freedom
/c let's you run any command you want in a touring complete language. It's impossible to judge a command for its "difficulty factor". And as Koub already said. Your example is actually making things easier ![Razz :P](./images/smilies/icon_razz.gif)
That aside if mods are on the table there are several (i think "Change Map Settings" was one of them) that allow you to toggle peaceful mode.
![Razz :P](./images/smilies/icon_razz.gif)
That aside if mods are on the table there are several (i think "Change Map Settings" was one of them) that allow you to toggle peaceful mode.
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- bobingabout
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Re: More Command Freedom
Put your command in a script file with a unique name.
Drop it in the base's migration subfolder.
next time you load, the command will be executed, but since it's a migration, it will be treat like you updated the game and bypass the command given override.
then when you're done delete the migration script.
Drop it in the base's migration subfolder.
next time you load, the command will be executed, but since it's a migration, it will be treat like you updated the game and bypass the command given override.
then when you're done delete the migration script.
- 5thHorseman
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Re: More Command Freedom
eradicator wrote:/c let's you run any command you want in a touring complete language. It's impossible to judge a command for its "difficulty factor". And as Koub already said. Your example is actually making things easier
That aside if mods are on the table there are several (i think "Change Map Settings" was one of them) that allow you to toggle peaceful mode.
The fact that anybody with a little knowledge can do either of these things outside of the easier-to-access command interface, is just an argument for allowing it in that interface.bobingabout wrote:Put your command in a script file with a unique name.
Drop it in the base's migration subfolder.
next time you load, the command will be executed, but since it's a migration, it will be treat like you updated the game and bypass the command given override.
then when you're done delete the migration script.
- eradicator
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Re: More Command Freedom
"The fact that anybody with a little knowledge can open your dirt-cheap door lock without the easier-to-access key, is just an argument to leave the door wide open in the first place."5thHorseman wrote:The fact that anybody with a little knowledge can do either of these things outside of the easier-to-access command interface, is just an argument for allowing it in that interface.
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- 5thHorseman
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Re: More Command Freedom
This is implying that the developers don't want modded games to get achievements. I was under the impression that they did.eradicator wrote:"The fact that anybody with a little knowledge can open your dirt-cheap door lock without the easier-to-access key, is just an argument to leave the door wide open in the first place."5thHorseman wrote:The fact that anybody with a little knowledge can do either of these things outside of the easier-to-access command interface, is just an argument for allowing it in that interface.
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Re: More Command Freedom
No. It does not. And infact modded games do not get the same achivements that unmodded games do.5thHorseman wrote: This is implying that the developers don't want modded games to get achievements. I was under the impression that they did.
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Re: More Command Freedom
that's not entirely true. modded games do have the same achievements as vanilla (same list as available achievements that is), just....any you get are just listed as achievements gotten with a non-vanilla game. (ie: you got the achievement, but it was on a modded map.)