I just updated the game to 15.33 (didn't play in a while) and a new bug appeared : the game just stops without any message, after a random time (few seconds to half an hour). I currently play on a relatively "bad" computer (just above minimum requirements), and I think the issue may come from a kind of CPU overload, but usually the game was just slowing down a bit. Now it just crashes.
Here's my two last logs :
Code: Select all
0.486 2017-09-04 00:21:48; Factorio 0.15.33 (build 30852, linux64, steam)
6.269 Operating system: Linux (Debian 8.8)
6.269 Program arguments: "/home/mayt/.steam/steam/steamapps/common/Factorio/bin/x64/factorio"
6.269 Read data path: /home/mayt/.steam/steam/steamapps/common/Factorio/data
6.269 Write data path: /home/mayt/.factorio
6.270 Binaries path: /home/mayt/.steam/steam/steamapps/common/Factorio/bin
6.646 System info: [CPU: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz, 2 cores, RAM: 7890MB]
6.829 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
8.806 Available display adapters: 1
8.806 [0]: resolution 1366x768px at [0,0]
8.806 Create display on adapter 0. Size 1280x718 at position [33, 7].
10.564 Initialised OpenGL:[0] Mesa DRI Intel(R) Bay Trail ; driver: 3.0 Mesa 10.3.2
12.030 Graphics settings preset: medium
12.030 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
14.409 Loading mod core 0.0.0 (data.lua)
14.693 Loading mod base 0.15.33 (data.lua)
17.066 Loading mod base 0.15.33 (data-updates.lua)
17.412 Checksum for core: 1161214653
17.414 Checksum of base: 1503927233
19.473 Verbose ModManager.cpp:388: Time to load mods: 5.32576
19.655 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1504473280
19.655 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1504471677
20.723 Loaded shader file /home/mayt/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
20.821 Loaded shader file /home/mayt/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
21.019 Initial atlas bitmap size is 8192
21.185 Created atlas bitmap 8192x8191
21.187 Created atlas bitmap 8192x1682
21.197 Created atlas bitmap 8192x2035
21.198 Created atlas bitmap 8192x1443
21.201 Created atlas bitmap 4096x3652
21.202 Created atlas bitmap 4096x1568
21.205 Created atlas bitmap 4096x1868
94.676 Sprites loaded
94.677 Convert atlas 4096x3652 to: mipmap
95.969 Convert atlas 4096x1568 to: mipmap
96.494 Convert atlas 4096x1868 to: trilinear-filtering
97.160 Loading sounds...
110.404 Custom inputs active: 0
110.703 Factorio initialised
326.718 Info BlueprintLibrary.cpp:219: Loaded library shelves:
326.718 Info BlueprintLibrary.cpp:786: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1492438723; records:
326.737 Info BlueprintLibrary.cpp:48: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1504473397; records:
327.554 Loading Level.dat: 359703 bytes.
327.554 Info Scenario.cpp:135: Map version 0.15.33-1
327.642 Info BlueprintLibrary.cpp:219: Loaded library shelves:
327.642 Info BlueprintLibrary.cpp:786: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1492438723; records:
327.643 Verbose Scenario.cpp:140: Loading level.dat finished.
327.670 Info BlueprintLibrary.cpp:48: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1504473397; records:
327.714 Checksum for script /home/mayt/.factorio/temp/currently-playing/control.lua: 1619672791
327.746 Verbose Scenario.cpp:250: Map setup finished.
335.104 Error CrashHandler.cpp:354: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
341.499 Warning Logger.cpp:413: Symbols.size() == 13, usedSize == 12
#0 0x0000000000ad5f9d in logStacktrace at /tmp/factorio-2p7z4C/src/Util/Logger.cpp:438
#1 0x00000000006f1890 in writeStackTrace at /tmp/factorio-2p7z4C/src/Util/CrashHandler.cpp:118
#2 0x00000000006f1b14 in SignalHandler at /tmp/factorio-2p7z4C/src/Util/CrashHandler.cpp:359
#3 0x00007f74362210e0 in ?? at ??:0
#4 0x00007f742eabcd2d in ?? at ??:0
#5 0x00007f742ea77a98 in ?? at ??:0
#6 0x00000000010368dc in ogl_clear at /tmp/factorio-2p7z4C/libraries/Allegro/src/opengl/ogl_draw.c:297
#7 0x0000000001016ee8 in al_clear_to_color at /tmp/factorio-2p7z4C/libraries/Allegro/src/drawing.c:41
#8 0x0000000000e8bfbd in mainLoopStep at /tmp/factorio-2p7z4C/src/MainLoop.cpp:501
#9 0x0000000000f04e9d in run at /tmp/factorio-2p7z4C/src/MainLoop.cpp:299
#10 0x00007f743620db45 in main at /tmp/factorio-2p7z4C/src/Main.cpp:1022
#11 0x000000000040b2e9 in ?? at ??:0
346.025 Warning Logger.cpp:413: Symbols.size() == 12, usedSize == 11
346.026 Error CrashHandler.cpp:119: Map tick at moment of crash: 84
346.026 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Code: Select all
0.037 2017-09-03 23:10:17; Factorio 0.15.33 (build 30852, linux64, steam)
1.130 Operating system: Linux (Debian 8.8)
1.131 Program arguments: "/home/mayt/.steam/steam/steamapps/common/Factorio/bin/x64/factorio"
1.131 Read data path: /home/mayt/.steam/steam/steamapps/common/Factorio/data
1.131 Write data path: /home/mayt/.factorio
1.131 Binaries path: /home/mayt/.steam/steam/steamapps/common/Factorio/bin
1.218 System info: [CPU: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz, 2 cores, RAM: 7890MB]
1.242 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
3.082 Available display adapters: 1
3.082 [0]: resolution 1366x768px at [0,0]
3.082 Create display on adapter 0. Size 1280x718 at position [33, 7].
3.828 Initialised OpenGL:[0] Mesa DRI Intel(R) Bay Trail ; driver: 3.0 Mesa 10.3.2
4.062 Graphics settings preset: medium
4.062 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
5.113 Loading mod core 0.0.0 (data.lua)
5.396 Loading mod base 0.15.33 (data.lua)
7.145 Loading mod base 0.15.33 (data-updates.lua)
7.406 Checksum for core: 1161214653
7.409 Checksum of base: 1503927233
8.497 Verbose ModManager.cpp:388: Time to load mods: 3.53785
8.702 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1504472721
8.703 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1504471677
9.238 Loaded shader file /home/mayt/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
9.259 Loaded shader file /home/mayt/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
9.340 Initial atlas bitmap size is 8192
9.400 Created atlas bitmap 8192x8191
9.402 Created atlas bitmap 8192x1682
9.403 Created atlas bitmap 8192x2035
9.404 Created atlas bitmap 8192x1443
9.405 Created atlas bitmap 4096x3652
9.406 Created atlas bitmap 4096x1568
9.407 Created atlas bitmap 4096x1868
60.581 Sprites loaded
60.581 Convert atlas 4096x3652 to: mipmap
61.350 Convert atlas 4096x1568 to: mipmap
61.918 Convert atlas 4096x1868 to: trilinear-filtering
62.383 Loading sounds...
71.158 Custom inputs active: 0
71.329 Factorio initialised
80.367 Info BlueprintLibrary.cpp:219: Loaded library shelves:
80.368 Info BlueprintLibrary.cpp:786: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1492438723; records:
80.382 Info BlueprintLibrary.cpp:48: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1504472004; records:
81.289 Loading Level.dat: 359703 bytes.
81.290 Info Scenario.cpp:135: Map version 0.15.33-1
81.341 Info BlueprintLibrary.cpp:219: Loaded library shelves:
81.344 Info BlueprintLibrary.cpp:786: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1492438723; records:
81.345 Verbose Scenario.cpp:140: Loading level.dat finished.
81.349 Info BlueprintLibrary.cpp:48: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1504472004; records:
81.384 Checksum for script /home/mayt/.factorio/temp/currently-playing/control.lua: 1619672791
81.397 Verbose Scenario.cpp:250: Map setup finished.
378.823 Verbose Scenario.cpp:496: Saving game as /home/mayt/.factorio/saves/_autosave2
379.275 Info BlueprintShelf.cpp:683: Saving blueprint storage.
379.349 Verbose Scenario.cpp:589: Time to save game: 0.526272
548.300 Verbose Scenario.cpp:496: Saving game as /home/mayt/.factorio/saves/_autosave3
549.012 Verbose Scenario.cpp:589: Time to save game: 0.712431
676.741 Verbose Scenario.cpp:496: Saving game as /home/mayt/.factorio/saves/_autosave1
677.263 Verbose Scenario.cpp:589: Time to save game: 0.521689
680.645 Error CrashHandler.cpp:354: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
686.615 Warning Logger.cpp:413: Symbols.size() == 13, usedSize == 12
#0 0x0000000000ad5f9d in logStacktrace at /tmp/factorio-2p7z4C/src/Util/Logger.cpp:438
#1 0x00000000006f1890 in writeStackTrace at /tmp/factorio-2p7z4C/src/Util/CrashHandler.cpp:118
#2 0x00000000006f1b14 in SignalHandler at /tmp/factorio-2p7z4C/src/Util/CrashHandler.cpp:359
#3 0x00007f7020aa70e0 in ?? at ??:0
#4 0x00007f7019342d2d in ?? at ??:0
#5 0x00007f70192fda98 in ?? at ??:0
#6 0x00000000010368dc in ogl_clear at /tmp/factorio-2p7z4C/libraries/Allegro/src/opengl/ogl_draw.c:297
#7 0x0000000001016ee8 in al_clear_to_color at /tmp/factorio-2p7z4C/libraries/Allegro/src/drawing.c:41
#8 0x0000000000e8bfbd in mainLoopStep at /tmp/factorio-2p7z4C/src/MainLoop.cpp:501
#9 0x0000000000f04e9d in run at /tmp/factorio-2p7z4C/src/MainLoop.cpp:299
#10 0x00007f7020a93b45 in main at /tmp/factorio-2p7z4C/src/Main.cpp:1022
#11 0x000000000040b2e9 in ?? at ??:0
689.506 Warning Logger.cpp:413: Symbols.size() == 12, usedSize == 11
689.506 Error CrashHandler.cpp:119: Map tick at moment of crash: 21708
689.506 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
It's not making the game unplayable, but it's frustrating anyway...
I hope it haven't been reported already !
Thanks in advance for any advice or fix =)