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6079.152 d3d_create_textures: Unable to create video texture (no render-to-texture).
6079.153 d3d_create_textures: Unable to create video texture.
6079.161 Error Util.cpp:62: Unable to create sprite (1280X800) probably not enough of video memory.
HD5870 1gig
2 monitors
When using alt+enter, it seems like the video memory or cache gets flushed as some normal process. I see it dip briefly, then rise back up and the game reappears when the sprites are reloaded, according to the factorio log. Nothing acts unusual there.
However, it seems that unplugging or plugging in a second monitor forces a full refresh and purge of the video memory/cache. It doesn't matter if I plug in the second monitor, unplug it, or cycle back and forth multiple times, so long as Windows recognizes the event. It can be done in a loaded save, or at the menu screen before loading a save.
What appears in the log is simply:
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Device reset external.
Before: After:
Config