(0.15.33) Downloading Map from Other Peers Failed

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fbranq
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(0.15.33) Downloading Map from Other Peers Failed

Post by fbranq »

Hello,

I've been getting this bug across all 0.15.xx versions recently, just started happening out of nowhere when I try to connect to a friend's server.
Whenever my client finishes downloading the map it shows a message saying "Downloading map from other peers failed" and it won't let me join the server again.

Here's the log:

Code: Select all

 534.095 Verbose RouterBase.cpp:38: Started router thread.
 534.096 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
 534.477 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 534.477 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 534.477 Info ClientRouter.cpp:220: ConnectionAccepted
 535.060 Info ClientMultiplayerManager.cpp:713: Received mapReadyForDownload
 535.060 Downloading file C:\Users\ferna\AppData\Roaming\Factorio\temp\mp-download.zip (10298822 B, 20475 blocks)
 535.064 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 541.345 Finished download (6 s, 10 MB, 1.6 MB/s)
 541.414 Info ClientMultiplayerManager.cpp:689: TransferTarget threw an exception on stopDownload: CRC mismatch. Expected 50ba44c, got 735dd07a
 541.414 Error ClientMultiplayerManager.cpp:92: MultiplayerManager failed: "Downloading map from other peers failed. Please try again."
 541.415 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedDownloadingMap) to(Failed)
 541.415 Info ClientSynchronizer.cpp:194: nextHeartbeatSequenceNumber(2040827142) cannot process synchronizer action(MapDownloadingProgressUpdate)
 542.178 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
 542.178 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Failed) to(Disconnected)
Koub
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Re: (0.15.33) Downloading Map from Other Peers Failed

Post by Koub »

The small part of log you've posted seems to show that the map you received ended to be different to the one that was sent to you :

Code: Select all

CRC mismatch. Expected 50ba44c, got 735dd07a
Does it make sense to you ? If not, can you post the full log file please ?
Koub - Please consider English is not my native language.
fbranq
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Re: (0.15.33) Downloading Map from Other Peers Failed

Post by fbranq »

Koub wrote:The small part of log you've posted seems to show that the map you received ended to be different to the one that was sent to you :

Code: Select all

CRC mismatch. Expected 50ba44c, got 735dd07a
Does it make sense to you ? If not, can you post the full log file please ?
Yeah, but I can't see what could possibly be causing those to be different, since I'm supposed to be downloading a copy from the host anyway.
This also occurs when I'm playing without any mods. If I join his server right at the beginning, the map gets downloaded fine, but I think any slight change in the state of the map gives me that error.
Here's the full log (not the same log, but I tried joining again and got that same error).

Code: Select all

   0.002 2017-08-24 01:19:36; Factorio 0.15.33 (build 30852, win64, steam)
   0.002 Operating system: Windows 10 (version 1703) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/ferna/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.020 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 8028MB]
   0.021 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.023 Available display adapters: 1
   0.023  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.023 Create display on adapter 0. Size 1600x900 at position [1110, 612].
   0.675 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 22.21.13.8205
   0.677     Video memory size (dedicated video/dedicated system/shared system/available): 8119/0/4014/4064 MB
   0.700 DSound: Starting _dsound_update thread
   0.700 DSound: Enter _dsound_update; tid=7132
   0.701 Device reset internal.
   0.703 Desktop composition is active.
   0.703 Graphics settings preset: very-high
   0.703 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.956 Loading mod settings even-distribution 0.2.5 (settings.lua)
   0.957 Loading mod settings LoaderRedux 1.1.1 (settings.lua)
   0.957 Loading mod settings long-reach 0.0.8 (settings.lua)
   0.966 Loading mod core 0.0.0 (data.lua)
   1.000 Loading mod base 0.15.33 (data.lua)
   1.390 Loading mod auto-research 3.5.0 (data.lua)
   1.421 Loading mod autofill 1.4.8 (data.lua)
   1.447 Loading mod even-distribution 0.2.5 (data.lua)
   1.470 Loading mod LoaderRedux 1.1.1 (data.lua)
   1.495 Loading mod upgrade-planner2 1.3.914 (data.lua)
   1.518 Loading mod Warehousing v15 0.0.14 (data.lua)
   1.543 Loading mod base 0.15.33 (data-updates.lua)
   1.571 Loading mod Squeak Through 1.1.7 (data-updates.lua)
   1.595 Loading mod upgrade-planner2 1.3.914 (data-updates.lua)
   1.622 Loading mod auto-research 3.5.0 (data-final-fixes.lua)
   1.650 Loading mod even-distribution 0.2.5 (data-final-fixes.lua)
   1.684 Checksum for core: 1161214653
   1.684 Checksum of base: 1503927233
   1.684 Checksum of auto-research: 1568893371
   1.684 Checksum of autofill: 3086359458
   1.684 Checksum of even-distribution: 2812055171
   1.684 Checksum of LoaderRedux: 2413676764
   1.684 Checksum of long-reach: 3995667697
   1.684 Checksum of Squeak Through: 3430405470
   1.684 Checksum of upgrade-planner2: 786612901
   1.684 Checksum of Warehousing v15: 451246801
   2.042 Verbose ModManager.cpp:388: Time to load mods: 1.15047
   2.089 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1503291701
   2.089 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1502332136
   2.296 Verbose ShaderHLSL.cpp:31: [PSVersion: 3.0, NumInstructionSlots: 512]
   2.299 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.304 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.315 Initial atlas bitmap size is 16384
   2.318 Created atlas bitmap 16384x9681
   2.593 Created atlas bitmap 16384x3181
   2.670 Created atlas bitmap 16384x2545
   2.739 Created atlas bitmap 8192x1920
   2.771 Created atlas bitmap 8192x800
   2.781 Created atlas bitmap 8192x2064
  21.150 Sprites loaded
  21.150 Convert atlas 8192x1920 to: mipmap 
  21.248 Convert atlas 8192x800 to: mipmap 
  21.327 Convert atlas 8192x2064 to: trilinear-filtering 
  21.961 Loading sounds...
  25.672 Custom inputs active: 7
  25.722 Factorio initialised
  25.723 Game is running on selected version branch on Steam.
  68.201 Joining game ##.###.###.##
  68.201 Info UDPSocket.cpp:33: Opening socket
  68.203 Verbose RouterBase.cpp:38: Started router thread.
  68.204 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  68.562 Connection refused
  68.564 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
  68.565 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
  68.660 Verbose RouterBase.cpp:48: Finishing router thread.
  68.661 Info UDPSocket.cpp:206: Closing socket
  68.661 Info UDPSocket.cpp:236: Socket closed
  69.583 Joining game ##.###.###.##
  69.583 Info UDPSocket.cpp:33: Opening socket
  69.584 Verbose RouterBase.cpp:38: Started router thread.
  69.584 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  71.079 Error ClientMultiplayerManager.cpp:92: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  71.079 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
  71.929 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
  71.929 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  71.973 Verbose RouterBase.cpp:48: Finishing router thread.
  71.973 Info UDPSocket.cpp:206: Closing socket
  71.973 Info UDPSocket.cpp:236: Socket closed
  73.198 Joining game ##.###.###.##
  73.198 Info UDPSocket.cpp:33: Opening socket
  73.199 Verbose RouterBase.cpp:38: Started router thread.
  73.199 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  73.578 Connection refused
  73.578 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
  73.578 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
  73.663 Verbose RouterBase.cpp:48: Finishing router thread.
  73.663 Info UDPSocket.cpp:206: Closing socket
  73.663 Info UDPSocket.cpp:236: Socket closed
  74.949 Joining game ##.###.###.##
  74.949 Info UDPSocket.cpp:33: Opening socket
  74.950 Verbose RouterBase.cpp:38: Started router thread.
  74.950 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  75.344 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  75.345 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  75.345 Info ClientRouter.cpp:220: ConnectionAccepted
  75.378 Info ClientMultiplayerManager.cpp:852: Disconnect notification for peer (1)
  75.378 Warning MultiplayerManagerBase.cpp:98: Received MapLoadingProgressUpdate for unkonwn peer(1)
  75.877 Info ClientMultiplayerManager.cpp:713: Received mapReadyForDownload
  75.877 Downloading file C:\Users\ferna\AppData\Roaming\Factorio\temp\mp-download.zip (10031370 B, 19944 blocks)
  75.891 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  82.083 Finished download (6 s, 10 MB, 1.6 MB/s)
  82.163 Info ClientMultiplayerManager.cpp:689: TransferTarget threw an exception on stopDownload: CRC mismatch. Expected 8110d98c, got 262cd8ba
  82.163 Error ClientMultiplayerManager.cpp:92: MultiplayerManager failed: "Downloading map from other peers failed. Please try again."
  82.163 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedDownloadingMap) to(Failed)
  83.496 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
  83.496 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Failed) to(Disconnected)
  83.510 Verbose RouterBase.cpp:48: Finishing router thread.
  83.510 Info UDPSocket.cpp:206: Closing socket
  83.510 Info UDPSocket.cpp:236: Socket closed
  85.123 DSound: Stopping voice
  85.123 DSound: Joining thread
  85.128 DSound: Exit _dsound_update; tid=7132
  85.128 DSound: Waiting for voice to stop ... signaled
  85.129 DSound: Joined thread
  85.129 DSound: Destroying thread
  85.129 DSound: Thread destroyed
  85.129 DSound: Releasing buffer
  85.129 DSound: Voice stopped
  85.129 DSound: Deallocating voice
  85.129 DSound: Deallocated voice
  85.224 Steam API shutdown.
  85.226 Goodbye

Rseding91
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Re: (0.15.33) Downloading Map from Other Peers Failed

Post by Rseding91 »

If you're getting corrupt downloads that frequently I suspect there may be something wrong with your computer - possibly memory corruption.

Try running this once and see if it finds anything: http://www.memtest.org/
If you want to get ahold of me I'm almost always on Discord.
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