[0.15.33] Stall of headless server: Saving scenario failed

This subforum contains all the issues which we already resolved.

[0.15.33] Stall of headless server: Saving scenario failed

Postby GeneralDotV2 » Mon Aug 21, 2017 11:57 am

It appears that when you start a headless server with --start-server-load-scenario "FactorioScenarioMultiplayerSpawn" in the startup parameters and then you run /save from rcon, you will immediately stall and make the server say not responding due to a save path not being resolved. The auto save feature works perfectly fine without crashing, only saving from rcon with /save will crash the server.

On another note, if I start a server with --start-server "F:\GameServ\Steam\steamapps\common\Factorio01d\saves\_autosave1.zip" in the startup parameters instead of --start-server-load-scenario "FactorioScenarioMultiplayerSpawn", the /save commands workes perfectly fine as it has a save path predefined in the parameters.

Code: Select all
  52.842 Info RemoteCommandProcessor.cpp:230: New RCON connection from 192.168.2.102:56768
  52.863 Info AppManager.cpp:251: Saving game as
  52.869 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: cannot resolve save path with empty name
  52.883 Error Util.cpp:62: Attempting to create notice box in headless mode. Message: 'cannot resolve save path with empty name'
Attachments
factorio-current.log
(6.57 KiB) Downloaded 8 times
User avatar
GeneralDotV2
Burner Inserter
Burner Inserter
 
Posts: 12
Joined: Wed Jun 29, 2016 6:27 am
Location: United States

Re: [0.15.33] Stall of headless server: Saving scenario failed

Postby Oxyd » Tue Aug 22, 2017 4:10 pm

Thanks, fixed in 0.15.34.
Oxyd
Factorio Staff
Factorio Staff
 
Posts: 968
Joined: Thu May 07, 2015 8:42 am


Return to Resolved Problems and Bugs

Who is online

Users browsing this forum: No registered users and 4 guests