In a MP server, late game lags to 5 UPS for me. Granted I have only a 5 mb connection but it mainly happens when people attack biters. I haven't seen any notes on this being fixed. Can someone tell me when this will be improved?
Also, is there a script to kill a region of biters so we don't have to fight them and lag the server? not all bugs, just a region.
Late game bug lag
Re: Late game bug lag
this sort of thing is typically because your computer is having trouble keeping up with the server.
Re: Late game bug lag
Well, When can the devs fix this issue? Not everyone has fiber internet so there needs to be a way to fix this. Also, when downloading large maps, my router drop internet connection, I presume due to UDP flooding? Can this be fixed as well?
Re: Late game bug lag
Its not due to your internet, but your PC not being able to run the factory at full speeddinodod wrote:Well, When can the devs fix this issue? Not everyone has fiber internet so there needs to be a way to fix this. Also, when downloading large maps, my router drop internet connection, I presume due to UDP flooding? Can this be fixed as well?
Re: Late game bug lag
so its a CPU limit then? Any chance that you can make the game multithreaded? Intel just released their i-10 capable of a teraflop with like 10 cores. is it that hard to make a game multithreaded?
Is there any way to optimize this like disabling updates to those not near a base? It would be so nice if we could tweak this somehow.
Is there any way to optimize this like disabling updates to those not near a base? It would be so nice if we could tweak this somehow.
Re: Late game bug lag
See viewtopic.php?f=5&t=39893 for a thread discussing multi-threading factorio.
Re: Late game bug lag
Long thread discussing it but no answer from devs. I'm gonna presume it's not something that will ever happen.
Multicores are a joke then if no one develops for them
Multicores are a joke then if no one develops for them
Re: Late game bug lag
Plenty of people develop multithreaded applications. Factorio is even multithreaded, it just runs the game updates on a single thread since it is not a task that lends itself to parallelization.