[Request] Sprite sheets for a vehicle and an ore type
[Request] Sprite sheets for a vehicle and an ore type
I'm working on a mod that adds Tiberium and some recipes to process it. I also programmed a harvester vehicle to mine Tiberium that it drives over, but it would be nice if it had its own sprite sheet with a simple harvesting animation. I'm also using the sprite sheet for the base game's uranium ore, and I think it would look a lot cooler if the Tiberium actually looked like Tiberium. Here's some sprites that could be useful as a reference, but I don't have any artistic ability to make something better.
- bobingabout
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Re: [Request] Sprite sheets for a vehicle and an ore type
that same damn truck link again x3
You could use that sprite sheet for Tiberium directly, however...
the sprite sheet is upside down, full should be at the top, not the bottom.
There are 6 variations where the game is currently designed to use 8, but you can probably just change a number in code to fix this.
There are 12 stages where the game is currently designed to use 8, but you can probably just change a number in code to fix this.
In other words, all you really need to do is split that sheet up by the row, reverse the order, and put it back together again.
I guess there could be an issue where the sprites are 48x24, but in factorio they're, what, 32x32?
You could use that sprite sheet for Tiberium directly, however...
the sprite sheet is upside down, full should be at the top, not the bottom.
There are 6 variations where the game is currently designed to use 8, but you can probably just change a number in code to fix this.
There are 12 stages where the game is currently designed to use 8, but you can probably just change a number in code to fix this.
In other words, all you really need to do is split that sheet up by the row, reverse the order, and put it back together again.
I guess there could be an issue where the sprites are 48x24, but in factorio they're, what, 32x32?
Re: [Request] Sprite sheets for a vehicle and an ore type
It's example or some reference how it must be done.bobingabout wrote:that same damn truck link again x3
I guess there could be an issue where the sprites are 48x24, but in factorio they're, what, 32x32?
Sprites are 320x224 px and needs around 32x32 pixels pro tile, like old vanilla.
Re: [Request] Sprite sheets for a vehicle and an ore type
I tried adding the sprites I showed in the game, but they don't look like they fit in with everything else...
- bobingabout
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Re: [Request] Sprite sheets for a vehicle and an ore type
It looks about what I would expect.
You could get fancy and add glow, like the Uranium ore does too. (But then that requires even more graphics)
You could get fancy and add glow, like the Uranium ore does too. (But then that requires even more graphics)