My scenario seems incompatible with v15.26. Players can't connect at all.
Desync report says there's a different seed and I see fish in different positions.
To recreate:
Host server with scenario.
Choose far spawn
Have another player join server.
Triple desync.
Attached is the scenario, a desync report, and the save.
Edit: I turned off oarc_events.lua and the instant desyncs are gone. Some something in one of those files is causing the issue.
Desync on player join
Desync on player join
- Attachments
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- factoriorpg 1.1.0.zip
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Re: Desync on player join
Found the bug. Calling math.random() outside of of a function:
295: oarc_config.lua
295: oarc_config.lua
Code: Select all
MAP_SETTINGS_RSO_SEED = math.random(999999999) -- Default is randomized map