Name: Meltdown
Description: The mod lets nuclear reactors meltdown when they get too hot, causing a nuclear explosion
License: MIT
Version: 0.0.3
Release: 2017-14-06
Tested-With-Factorio-Version: 0.15.20
Category: Helper
Tags: User-Interface, Info
Download-Url: https://mods.factorio.com/api/downloads ... _0.0.3.zip
Website: https://github.com/troelsbjerre/Meltdown
License
License
The MIT License (MIT)
Copyright (c) 2016 troelsbjerre
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
The MIT License (MIT)
Copyright (c) 2016 troelsbjerre
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Long description
Long description
Ever felt like Nuclear energy was too easy? Now you can have your power production disappear in a mushroom cloud!
This mod is currently meant to explore the possible game mechanics surrounding nuclear power. For that reason, it is currently highly configurable in-game for settings that would normally be fixed at the start of the game. All features can be disabled, or turned down to have no effect on the game. With all bells and whistles, the following scenario could play out:
A reactor reaches 1000 degrees, because its heat isn't being used. It starts taking damage, and starts small random fires around it. Repair bots fly in and prolong the destruction of the reactor, but they succumb to the flames one by one. The player arrives, but didn't bring any heat pipes to draw some heat away from the reactor. He is prevented from picking up the active reactor, and must flee as the reactor explodes in a huge mushroom cloud, triggering a neighboring reactor to blow up as well. The massive pollution damages the player over time, so cleanup must happen in short shifts, and mostly by robots. The pollution also attracts the local wildlife, making the cleanup much harder.
Damage over time and explosion is disabled by default, but can be reenabled through the options menu.
Ever felt like Nuclear energy was too easy? Now you can have your power production disappear in a mushroom cloud!
This mod is currently meant to explore the possible game mechanics surrounding nuclear power. For that reason, it is currently highly configurable in-game for settings that would normally be fixed at the start of the game. All features can be disabled, or turned down to have no effect on the game. With all bells and whistles, the following scenario could play out:
A reactor reaches 1000 degrees, because its heat isn't being used. It starts taking damage, and starts small random fires around it. Repair bots fly in and prolong the destruction of the reactor, but they succumb to the flames one by one. The player arrives, but didn't bring any heat pipes to draw some heat away from the reactor. He is prevented from picking up the active reactor, and must flee as the reactor explodes in a huge mushroom cloud, triggering a neighboring reactor to blow up as well. The massive pollution damages the player over time, so cleanup must happen in short shifts, and mostly by robots. The pollution also attracts the local wildlife, making the cleanup much harder.
Damage over time and explosion is disabled by default, but can be reenabled through the options menu.
Version history
Version history
v0.0.3 2017.06.16: feature overhaul based on reddit feedback (https://www.reddit.com/r/factorio/comme ... _too_easy/)
v0.0.2 2017.06.14: Fixed function built being used before it was defined.
v0.0.1 2017.06.14: Proof of concept.
v0.0.3 2017.06.16: feature overhaul based on reddit feedback (https://www.reddit.com/r/factorio/comme ... _too_easy/)
v0.0.2 2017.06.14: Fixed function built being used before it was defined.
v0.0.1 2017.06.14: Proof of concept.