Hey, it simple, if a blueprint with modded stuff is created, saved in blueprint library and then accidentally loaded (still in blueprint library) in a game without that modded stuff, then the modded stuff is gone, if you load again your modded stuff map, it's still gone.
The case here come to the fact that migration is applied on blueprint too and removal come in migration stage, for me entities should be updated according to migration but never removed automatically from blueprint, they should instead be ignored, this should be interesting also if a blueprint use outdated content because migration scripts could be applied accordingly.
[0.15.19] Blueprint with modded stuff loose them
- y.petremann
- Filter Inserter
- Posts: 423
- Joined: Mon Mar 17, 2014 4:24 pm
- Contact: