[15.19] Wrong shadow casting at night

Bugs that are actually features.
XHyperCubed
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[15.19] Wrong shadow casting at night

Post by XHyperCubed »

Apone watching meany videos i noticed that the shadow of entities stay at night when, lit up by a player or lights and look like they were being cast by the sun.
Could we at least have them disappear at night to keep some immersion.
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wight lines point out exps
wight lines point out exps
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posila
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Re: [15.19] Wrong shadow casting at night

Post by posila »

Hi, shadows are really important for grounding objects, for that reason they shouldn't disappear completely even at night.
As for technical side of the thing: Lot of shadows are baked into sprites with entity itself. As we are updating graphics to high resolution, we separate shadows from main sprite, but it has its own cost in increased memory requirements (in some cases) and rendering taking more time (because 2 sprites need to be rendered instead of just one).
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