Name: Factorio NEI
Description: FNEI mod. All recipes for items and usage for them.
Category: Helper mods
This restriction api this game. Gui can only be created in the central screen. This problem can be solved using the static size of the recipe gui.Xuerian wrote:Great work so far.
If possible, anchor GUI panel on top-left instead of center, and move the recipe navigation to below the recipe name, so that the buttons don't move around when you click them.
I will take into account your wishes for further developmenXuerian wrote:Useful things I can think of would be:
* Option to hide ingredients/results labels
* Sort unavailable (Unresearched) recipes after available ones
* Dropdown for all recipe names
I tinkered around with it myself and replaced all references to player.gui.center with player.gui.left and it works fine. Am I missing some side effect, problem, or other consideration?_npo6ka_ wrote:This restriction api this game. Gui can only be created in the central screen. This problem can be solved using the static size of the recipe gui.
Thank you for your feedback. I will try to resolve this issue.Netoen wrote:Great job on developing so much needed mod for Factorio, hope to see it get better and better with every update.
One side note tho, as much as Shift+E sounds logical, bob's inserters already use it, so this early into creating your mod I'd consider switching to something else. Maybe Ctrl+E ?
Gonna be testing it these days myself.
Thank you for your report, fixed in 0.0.11 version!Trainwreck wrote:Some of the recipes displayed are completely unavailable for crafting. An example of this is the plastic bar recipes when playing with angels petrochem. Angels has removed the technology unlock for the regular plastic recipe, and added an unlock for its own liquid plastic recipe. But FNEI still displays the regular coal -> plastic recipe, even though there is no way to unlock it. Perhaps FNEI should not display recipes which are disabled and have no technology unlock.
I will try to fix this problem.Trainwreck wrote:Thanks for the update, I noticed few unattainable recipes are still showing up with version 0.0.11. I believe the issue this time is that the technology itself has been disabled. Angels disables the base game oil processing technologies and adds a set of new technologies for its own processing setup.
Thank you for your report. I'll try to fix the problem in the next update.Trainwreck wrote:Someone over in the sea block pack thread pointed out that FNEI causes multiplayer desyncs. I managed to reproduce a desync with the following procedure:
1. Player 1 starts a new multiplayer game
2. Player 1 presses ctrl+e to open FNEI gui
3. Player 1 clicks right arrow in the FNEI gui to scroll to page two of the recipe list
4. Player 2 joins game
5. Player 2 presses ctrl+e to open FNEI gui
The game then desyncs, player 2 rejoins and FNEI is open on page 2, even though player 2 never clicked the scroll arrow.
I had a brief skim through the FNEI source code, my guess is the fnei.rc.recipe_page variable needs to be stored per player.
I came up with this name for a few weeks. This name seemed the most original of all options.FactorioParadox wrote:Really liked this mod on the other sandbox game and it's great to see it here, but I think you should come up with a more original name for it (unless you're the creator of the other one).