
How to use first bots in 0.15
How to use first bots in 0.15
I am playing 0.15 and I am wondering how I am supposed to use the bots without the advanced bot science. I don't know how passive provider check and storage chest can be made to do anything useful 

Re: How to use first bots in 0.15
You put things in them, you plonk a few roboports, and whenever you use a blueprint, providing you're unter a roboport coverage and you have builder bots available, the bots will get whatever you have in your provider and storage to build your blueprint.
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Re: How to use first bots in 0.15
It would work if not for one crucial thing - without speed upgrades (that you might not have access for quite some time after having construction bots) they will be slow as molases 
Sadly other mods like Nanobots there is no way to use blueprint efficiently now until at least blue science I think.

Sadly other mods like Nanobots there is no way to use blueprint efficiently now until at least blue science I think.
Re: How to use first bots in 0.15
orzelek wrote:It would work if not for one crucial thing - without speed upgrades (that you might not have access for quite some time after having construction bots) they will be slow as molases
Sadly other mods like Nanobots there is no way to use blueprint efficiently now until at least blue science I think.
I find blueprints are good for aligning things early game. This allows me to plan for my base and have multiple areas pre approved for various reasons. Like having space for red circuts immediately after green.
"No! This one goes there! That one goes There! Right?!"
Re: How to use first bots in 0.15
Add some roboports and they work with your inventory very well and of course they provide coverage for construction.amz3 wrote:I am playing 0.15 and I am wondering how I am supposed to use the bots without the advanced bot science. I don't know how passive provider check and storage chest can be made to do anything useful
I am in the camp that thinks requester chests should come much sooner.
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Re: How to use first bots in 0.15
As others have said, the bots are only really good at the start for building blueprints (and repairing things automatically). My first uses of bots are generally to build midgame blueprints (green/red circuit factories, train stations). You just put the roboport down, then the blueprint, toss the raw mats in a chest and then - and this is the most important step - GO DO SOMETHING ELSE. Like with a train station, build the surrounding track. Or with circuit blueprints, build the belt structures that lead to and from it.
The bots are slow, but they're faster than doing it yourself so long as you keep active on other things.
The bots are slow, but they're faster than doing it yourself so long as you keep active on other things.
Re: How to use first bots in 0.15
The construction bots are pretty good with just the first 2 speed upgrades, and you can use logistics bots for the player request/trash slots without the logistics network tech.
I always use steel chests as soon as possible since these can be easily upgraded to passive providers later.
So as soon as I get the tech I tend to have a good number (at least 15, maybe even more) of bot frame assemblers with automation to place completed bots straight into a roboport (splitter to get a 50/50 split, and a circuit to limit to say 50 logistics bots initially, but a few thousand construction bots). Then I run round by hand replacing the old chests for belts/inserters/etc. with passive provider chests.
Once you have the first construction bots being placed in a roboport automatically by inserters, and a passive provider getting fed with roboports, you can really expand very quickly. Use the zoomed in map view to quickly place roboports and radar to cover everything, then start building the rest of your factory (using the map to ghost place, blueprints and deconstruction). Sure the bots are not that fast, but having hundreds quickly makes up for that, and its not long to get production and then high tech science.
The ability to use just place stuff from the map is the main key to that rapid expansion, as you can be giving the bots expansion jobs across a large base without having to move around, so while the bots move a lot slower than the player, you take advantage of their numbers and ability to do stuff a long way away. And player logistics slots and storage chests are good enough to manually build the rarer items you did not automate and give to bots (e.g. chemical plants, refineries, steam engines, etc.).
I always use steel chests as soon as possible since these can be easily upgraded to passive providers later.
So as soon as I get the tech I tend to have a good number (at least 15, maybe even more) of bot frame assemblers with automation to place completed bots straight into a roboport (splitter to get a 50/50 split, and a circuit to limit to say 50 logistics bots initially, but a few thousand construction bots). Then I run round by hand replacing the old chests for belts/inserters/etc. with passive provider chests.
Once you have the first construction bots being placed in a roboport automatically by inserters, and a passive provider getting fed with roboports, you can really expand very quickly. Use the zoomed in map view to quickly place roboports and radar to cover everything, then start building the rest of your factory (using the map to ghost place, blueprints and deconstruction). Sure the bots are not that fast, but having hundreds quickly makes up for that, and its not long to get production and then high tech science.
The ability to use just place stuff from the map is the main key to that rapid expansion, as you can be giving the bots expansion jobs across a large base without having to move around, so while the bots move a lot slower than the player, you take advantage of their numbers and ability to do stuff a long way away. And player logistics slots and storage chests are good enough to manually build the rarer items you did not automate and give to bots (e.g. chemical plants, refineries, steam engines, etc.).