Getting enormous rich fields.

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

Moderators: orzelek, Dark

User avatar
OldFritz
Inserter
Inserter
Posts: 39
Joined: Mon Feb 06, 2017 2:52 pm
Contact:

Getting enormous rich fields.

Post by OldFritz »

Hi there,

i was getting the itch, once again, and started a new map. On the starting map everything was excellent, but the first new ore patch, coal, was rather... disturbing. It had a yield of 1.2 million. I expanded scans and traveled further out and every new field was just getting richer and richer. 1-3 M at first and later skyrocketing to 8 - 15 M.
For the map-generation i used railworld, which was a mistake in the first place, -no biter agression : / , but after starting many other maps on default and very low richness settings, results were always the same.

I never dived into the mod settings of rso, since i simply don't know what to edit to get the wanted results. Besides, i never experienced this earlier, so there was no need.


There are no mods that alter ressource spawning/behavior so i'm kinda lost.

Anybody could give me a hand? ;)
orzelek
Smart Inserter
Smart Inserter
Posts: 3923
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: Getting enormous rich fields.

Post by orzelek »

Default fields are bigger now by design. You might also need all that ore with new science now :)

If you want to have less ore then in mod settings (map tab) you can find richness mutliplier for starting area and rest of the map.
User avatar
OldFritz
Inserter
Inserter
Posts: 39
Joined: Mon Feb 06, 2017 2:52 pm
Contact:

Re: Getting enormous rich fields.

Post by OldFritz »

I intended (and will do) with expensive recipes and a x4 multiplier on research, soooo, yes, you are right, enormous quantities are simply needed.
Especially since i tweaked the SciencePack ingredients&costs to be also much more expensive.

Oh well, than i guess everything is right.

Also, i had no idea how large, in exact numbers, ressource fields in 0.14 and earlier where. I never used a ressource manager. Now with the built in, you see it right from the start.


Thanks so far for clarifying. :D
Post Reply

Return to “Resource Spawner Overhaul”