Add Infinite upgrades for item stack sizes

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BenSeidel
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Add Infinite upgrades for item stack sizes

Post by BenSeidel »

TL;DR
One sentence to describe your idea with a bit different words than in the subject
err....
Introduce non-finite enhancements for maximum component bundle quantities
What ?
Add in infinite research that will increase the stack size of items by some amount, for example 10%.
So after 2 researches (using the 10% example) each stack of transport belt now stacks to 120 items.
Why ?
While at the start of the game carrying around 800 belt, or 1000 rail is fine, towards the end of the game when you really start building BIG, even with large trains (20+ carriages) you may still have to make multiple trips back to restock the items you are missing. If you could put resources into increasing the amount that you can carry/hold then it means less trips and a larger variety of items carryable at a single time.

It would also help immensely with concreting the base as you could carry more concrete.

Honestly, I would be glad if the upgrade only applied to concrete... *mumbles something about concrete*

mophydeen
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Re: Add Infinite upgrades for item stack sizes

Post by mophydeen »

is the stack size the problem or the inventory space ?

you could also add an infinite upgrade for inventory space (ie. character_inventory_slots_bonus)

ps: I added a command to sl-extended which gives you more inventory space:
eg. /inv 100 : adds 100 rows to your inventory (1000 slots)
or
/inv [-100,100] : remove, add x rows

edit: typo
Last edited by mophydeen on Sat Jun 03, 2017 8:48 pm, edited 2 times in total.

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AileTheAlien
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Re: Add Infinite upgrades for item stack sizes

Post by AileTheAlien »

BenSeidel wrote:towards the end of the game
Towards the end of the game, you have logistics robots, and logistics chests. They act as an infinitely extendable inventory for the player, and are already in the game.

Engimage
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Re: Add Infinite upgrades for item stack sizes

Post by Engimage »

Dynamicly changing stack sizes will be game changing causing issues all around.
Not gonna happen.
Infinite research for player inventory size makes sense.

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