[Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
[Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
Hi, i prefer tu use linux all the time, but sometimes i have to go to game launcher (Windows),
when i change the OS, open factorio, i open my blueprint library and all my books are duplicated, is annoying because has the same name and same everything, at least will be useful to add a (2) or something to book name to avoid any error deleting the duplicates.
ty.
when i change the OS, open factorio, i open my blueprint library and all my books are duplicated, is annoying because has the same name and same everything, at least will be useful to add a (2) or something to book name to avoid any error deleting the duplicates.
ty.
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Re: [0.15.x] Duplicate blueprint when using game different OSes
Yeah, same here....
- TruePikachu
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Re: [0.15.x] Duplicate blueprint when using game different OSes
If someone can upload their `blueprint-storage.dat` file, that might help.
Is this with Steam or standalone?
Is this with Steam or standalone?
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Re: [0.15.x] Duplicate blueprint when using game different OSes
I already deleted the duplicates -.-
On Windows 10: Steam.
On Linux: Standalone.
Will provide the file(s) when it happens again.
On Windows 10: Steam.
On Linux: Standalone.
Will provide the file(s) when it happens again.
Re: [0.15.x] Duplicate blueprint when using game different OSes
Hello, can you provide the log? How do you share the blueprint books? Steam?
Re: [0.15.x] Duplicate blueprint when using game different OSes
TruePikachu wrote:If someone can upload their `blueprint-storage.dat` file, that might help.
Is this with Steam or standalone?
Sorry about delay, steam in both OSes
Re: [0.15.x] Duplicate blueprint when using game different OSes
idk how really works the BP sharing, context:kovarex wrote:Hello, can you provide the log? How do you share the blueprint books? Steam?
- Server Linux headless, lastest experimental.
- I use the clients in different OSes thought steam.
- There is no user interaction in BPs, no string import.
- Vanilla, no mods installed.
im gonna get the logs, ill send you today or tomorrow.
Re: [0.15.x] Duplicate blueprint when using game different OSes
Details:lyoneel wrote:idk how really works the BP sharing, context:kovarex wrote:Hello, can you provide the log? How do you share the blueprint books? Steam?
- Server Linux headless, lastest experimental.
- I use the clients in different OSes thought steam.
- There is no user interaction in BPs, no string import.
- Vanilla, no mods installed.
im gonna get the logs, ill send you today or tomorrow.
- I already have a "clean" BP from duplicates from linux client yesterday, and i add a "z" prefix.
- I update factorio to 0.15.17 today, start server
- Connect from windows OS, and i got this:
Windows screenshot
Server log
Windows client log
linux screenshot
Server log
Continue in next post exceeds limit (60k)
Last edited by lyoneel on Fri Jun 02, 2017 1:29 pm, edited 4 times in total.
Re: [0.15.x] Duplicate blueprint when using game different OSes
Linux client log
TY for [ spoiler ] edition/fix, first time Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
I use factorio on Ubuntu 16.04 Steam and on another computer on Ubuntu 14.04 Steam.
I have the same duplication issues. In the blueprint library equal blueprints appear. If I want to "achieve" this manually, I cannot, because I get the error message "Cannot export blueprint. An identical blueprint already exists."
I have the same duplication issues. In the blueprint library equal blueprints appear. If I want to "achieve" this manually, I cannot, because I get the error message "Cannot export blueprint. An identical blueprint already exists."
Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
I go between 2 different computers and this happens to me. I will sometimes get 4 or 5 different copies of a blueprint. In my case both are Windows 10 but may be slightly different versions. I think, not positive though that it may be duplicated when I open a different save on one of these computers. It has been getting out of hand lately and but I have been switching computers, saves and creating blueprints from other save files for my new game.
Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
This post is for my blueprint-storage.dat - to see how I generated this situation, please read my "workflow" in viewtopic.php?f=7&t=50015
- Attachments
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- blueprint-storage.dat.gz
- gzip blueprint-storage.dat
- (63.16 KiB) Downloaded 190 times
Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
Confirmed, I have the same issue (Factorio 0.15.23, Windows 10 on both machines, synced over Steam cloud, single player only). Blueprints are duplicated after loading the cloud save on machine 2 after finishing a session on machine 1.sesurb wrote:I go between 2 different computers and this happens to me. I will sometimes get 4 or 5 different copies of a blueprint. In my case both are Windows 10 but may be slightly different versions. I think, not positive though that it may be duplicated when I open a different save on one of these computers. It has been getting out of hand lately and but I have been switching computers, saves and creating blueprints from other save files for my new game.
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Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
Confirmed, seems to be related to steam sync of saves when saves originate from different machines, both my blueprint books and/or blueprints inside of books duplicate. I play on a windows 10 desktop, and windows 10 pro laptop.Hottemax wrote:Confirmed, I have the same issue (Factorio 0.15.23, Windows 10 on both machines, synced over Steam cloud, single player only). Blueprints are duplicated after loading the cloud save on machine 2 after finishing a session on machine 1.sesurb wrote:I go between 2 different computers and this happens to me. I will sometimes get 4 or 5 different copies of a blueprint. In my case both are Windows 10 but may be slightly different versions. I think, not positive though that it may be duplicated when I open a different save on one of these computers. It has been getting out of hand lately and but I have been switching computers, saves and creating blueprints from other save files for my new game.
Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
Can one of you please post the exact steps needed to reproduce this? Just enabling Steam Sync and loading the same save on a different machine doesn't duplicate anything for me. Neither does manually copying the save, and neither does connecting to the same server from two different clients.
Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
Thanks for the report, the issue is fixed for the next version.
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Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
Awesome job, i missed the connection that you release patches more often then i switch machines. Time to check this out.
Thanks!
Thanks!
Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
This was making me crazy, but I never made the connection either. Also explains why it stopped happening as often (I've been more consistent about running Factorio on the same PC, using Steam streaming when needed). Thanks!