TL;DR
Output the 'xx was killed by xx' and 'xx respawned' log lines in the headless server stdoutWhat ?
In multiplayer, when a player is killed by whatever and respawns, those messages are shown in-game to all connected, but are not echoed out to stdout in the headless server runtime.Having them output similar to how existing join/leave/chat/promote messages are shown would be handy, as that's easily parsable.
I just tested this (accidentally) and found they are not being output in 0.15.13 at least.
Why ?
Should be a pretty simple and minor change, and allow better detail for us post-processing our logs for stats
Thanks!