[Question] 0.15.x Map generator settings?

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Keklily
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[Question] 0.15.x Map generator settings?

Post by Keklily »

I am wondering if there is anyone who can help me understand the advanced settings for the map generator in the 0.15.x

I try to search for it and it gives me results for older versions the Wiki is not much help
Shokubai
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Re: [Question] 0.15.x Map generator settings?

Post by Shokubai »

Something specific you are trying to figure out?
Keklily
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Re: [Question] 0.15.x Map generator settings?

Post by Keklily »

Shokubai wrote:Something specific you are trying to figure out?
Info on what each setting in the advanced settings does. I want to understand what I am tinkering with.
Shokubai
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Re: [Question] 0.15.x Map generator settings?

Post by Shokubai »

1.png
1.png (284.83 KiB) Viewed 2186 times
I have a limited knowledge base for this but Ill give you my best guesses.

Pollution
On or Off
Diffuse is the spread rate I think
Dissipation is how quickly it is "absorbed" negates spread
tree damage is obv
amount of polution trees absorb-I think you can turn this up and damage down to force trees to absorb all polution????Maybe?

Evolution
on or off
Time is how fast they evolve
Destroy is how much factor is added when you destroy biters(structures?)
Pollution adds factor when polution reaches a biter nest

Expansion
on or off
How far away from an existing biter base to expand
obv
obv
cooldown between attacks???
Max cooldown between attacks???

Recipes/Tech
Dificulty switches to marathon dificulty
Tech dif adds marathon research and you can set the cost of tech with the price multiplier.
Keklily
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Re: [Question] 0.15.x Map generator settings?

Post by Keklily »

Shokubai wrote:
1.png
I have a limited knowledge base for this but Ill give you my best guesses.

Pollution
On or Off
Diffuse is the spread rate I think
Dissipation is how quickly it is "absorbed" negates spread
tree damage is obv
amount of polution trees absorb-I think you can turn this up and damage down to force trees to absorb all polution????Maybe?

Evolution
on or off
Time is how fast they evolve
Destroy is how much factor is added when you destroy biters(structures?)
Pollution adds factor when polution reaches a biter nest

Expansion
on or off
How far away from an existing biter base to expand
obv
obv
cooldown between attacks???
Max cooldown between attacks???

Recipes/Tech
Dificulty switches to marathon dificulty
Tech dif adds marathon research and you can set the cost of tech with the price multiplier.
Thank you! But it would be more helpful then the ingame descriptions
apoptosis
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Re: [Question] 0.15.x Map generator settings?

Post by apoptosis »

Destroy factor only takes destroying structures into account, not biters. Pollution factor takes all pollution and not only the absorbed by biter structures AFAIK.

The two cooldown factor are cooldown between sending out expansion groups I think.
.
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