
How to reproduce:


You must be standing on rails to force the locomotuve to squeeze between you and standing one.
Works the same with cargo and fluid wagons
Thanks for the report,Mango wrote:
How to reproduce:
You must be standing on rails to force the locomotuve to squeeze between you and standing one.
Works the same with cargo and fluid wagons
True.. but you can do the same thing with wagons and there is a problem.Rseding91 wrote:If you turn on the collision box debug option you can see that they're not actually over each other. The sprite is much larger than the actual train and then when you stand in the way the train can't auto-snap and connect so it just builds at that location.
You can reproduce this by building a train and driving it into the back of another train and then just repeat it.
If you don't want them to overlap don't stand in the way
Turn on the collision box debug option: both trains collide with the tile the inserter is looking to pickup/dropoff from which means they're both valid to interact withMango wrote:True.. but you can do the same thing with wagons and there is a problem.Rseding91 wrote:If you turn on the collision box debug option you can see that they're not actually over each other. The sprite is much larger than the actual train and then when you stand in the way the train can't auto-snap and connect so it just builds at that location.
You can reproduce this by building a train and driving it into the back of another train and then just repeat it.
If you don't want them to overlap don't stand in the way
The inserter can put things into both wagons.
It will start with the right one and when that moves away it will insert into left.
Nah, loads of entities in the game render on top of each other and outside the collision box of the entity. That's hardly worth spending any developer time on when it doesn't break any game mechanics and doesn't crash the game.Ranakastrasz wrote:And yet this is clearly still a bug, regardless of how amusing it is. Just because you "Know why it happens" and "It still works even if you do this" doesn't make it less of a bug.
The things are phasing into each other...... It looks weird.
If you try to do this, it should place on top of the player and kill you instead....