[0.15.10] Inconsistent naming scheme for combat robot damage

Bugs that are actually features.
User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 556
Joined: Tue May 10, 2016 3:39 pm
Contact:

[0.15.10] Inconsistent naming scheme for combat robot damage

Post by Jon8RFC »

This is a bug report, but also a question so that I know until text is adjusted.

In the attached image, combat damage is labeled differently, so I can only assume/hope that "beam" is synonymous with "electric", but there isn't an easy way for me to experiment and see a numerical value of before and after to find out on my own. Does combat robot damage research only apply to the distractor and destroyer capsules, and if so, is beam meant to be electric damage?

Thanks!
Attachments
2017-05-15__robot_damage_naming_scheme.png
2017-05-15__robot_damage_naming_scheme.png (695.06 KiB) Viewed 1281 times
Image
User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2179
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [0.15.10] Inconsistent naming scheme for combat robot damage

Post by Ranakastrasz »

Damange modifiers have nothing to do with damage type. Shotgun upgrades give shotgun damage, not physical damage.

The beam attacks on the destroyer bots are beams, while those on the distractors are lasers.

Laser is the attack type, not the damage type


That said, it is confusing if you don't look at the other types.

So, yes and no. It is a laser weapon dealing laser damage, and a beam weapon dealing electric damage. The upgrades refer to the type of weapon instead of the type of damage.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 556
Joined: Tue May 10, 2016 3:39 pm
Contact:

Re: [0.15.10] Inconsistent naming scheme for combat robot damage

Post by Jon8RFC »

Gotcha, thanks.
Image
User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2179
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [0.15.10] Inconsistent naming scheme for combat robot damage

Post by Ranakastrasz »

Which is not to say that I disagree with you. Using laser for both weapon type and damage type makes it somewhat confusing, and as a general rule, using the same term in too many places results in confusion and communication issues.

Still, glad to have cleared that up.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Post Reply

Return to “Not a bug”