Campaign crashes

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Baguetten
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat May 13, 2017 11:00 am
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Campaign crashes

Post by Baguetten »

Game crashes when I go to "Start Campaign" - "base/First Steps". I've completed the first two, and have the option to play the 3rd, but I am unable to start any of them.
Here's the log file. Added the mods I use at the bottom of the file.

Code: Select all

   0.005 2017-05-13 12:55:28; Factorio 0.14.23 (build 25374, win64, steam)
   0.005 Operating system: Windows 10 (version 1607) 
   0.005 Program arguments: "D:\Programmer\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: D:/Programmer/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/Abraham Antonisen/AppData/Roaming/Factorio
   0.005 Binaries path: D:/Programmer/Steam/steamapps/common/Factorio/bin
   0.019 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 16335MB]
   0.020 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.021 Available display adapters: 1
   0.021  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.022 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.596 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvldumdx.dll 22.21.13.8189
   0.598     Video memory size (dedicated video/dedicated system/shared system/available): 6103/0/8167/4088 MB
   0.623 DSound: Starting _dsound_update thread
   0.623 DSound: Enter _dsound_update; tid=1148
   0.623 Device reset internal.
   0.625 Desktop composition is active.
   0.625 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.679 Loading mod core 0.0.0 (data.lua)
   0.683 Loading mod base 0.14.23 (data.lua)
   0.763 Loading mod peacemod 0.1.3 (data.lua)
   0.809 Loading mod Squeak Through 1.1.6 (data-updates.lua)
   0.850 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
   0.893 Checksum for core: 1291735968
   0.893 Checksum for mod base: 786624017
   0.893 Checksum for mod long-reach: 3674062281
   0.893 Checksum for mod peacemod: 3808001365
   0.893 Checksum for mod Squeak Through: 1088258958
   1.143 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494670847
   1.143 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1494669488
   1.234 Initial atlas bitmap size is 16384
   1.235 Created atlas bitmap 16384x5594
   1.403 Created atlas bitmap 4096x916
   1.409 Created atlas bitmap 4096x3648
   6.914 Sprites loaded
   6.914 Convert atlas 4096x916 to: trilinear-filtering 
   6.927 Convert atlas 4096x3648 to: mipmap 
   7.096 Loading sounds...
   8.243 Custom inputs active: 0
   8.275 Factorio initialised
  36.137 Info PrototypeMigrationList.cpp:87: Activating migration base/2015-10-16_Factorio_0.13.0.json
  36.137 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-04-22_Factorio_0.13.0.json
  36.137 Warning PrototypeMigrationList.cpp:176: "discharge-defense-equipment" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
  36.137 Warning PrototypeMigrationList.cpp:176: "personal-laser-defense-equipment" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
  36.137 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-14_Factorio_0.13.0.json
  36.137 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-21_Factorio_0.13.0.json
  36.137 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-25_Factorio_0.13.0.json
  36.137 Warning PrototypeMigrationList.cpp:176: "grenade" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
  36.137 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-27_Factorio_0.13.0.json
  36.151 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
  36.152 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-bvc8bs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-bvc8bs\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-bvc8bs\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-bvc8bs\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-bvc8bs\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF671E5AD98)
00007FF671E5AD98 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF876E1AB9D)
00007FF876E1AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF876DB9913)
00007FF876DB9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF876E19CBA)
00007FF876E19CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-bvc8bs\src\script\luagamescript.cpp (982): LuaGameScript::runLuaCommand
c:\cygwin64\tmp\factorio-bvc8bs\src\script\luacontext.cpp (185): LuaContext::runLuaCommand
c:\cygwin64\tmp\factorio-bvc8bs\src\info\migrationlist.cpp (79): MigrationList::applyMigration
c:\cygwin64\tmp\factorio-bvc8bs\src\info\migrationlist.cpp (59): MigrationList::applyMissingMigrations
c:\cygwin64\tmp\factorio-bvc8bs\src\scenario\scenarioprototype.cpp (55): ScenarioPrototype::loadFactory
c:\cygwin64\tmp\factorio-bvc8bs\src\appmanager.cpp (360): AppManager::createGame
c:\cygwin64\tmp\factorio-bvc8bs\src\appmanagerstates.cpp (444): InCampaignLevelsDialog::process
c:\cygwin64\tmp\factorio-bvc8bs\src\appmanager.cpp (187): AppManager::process
c:\cygwin64\tmp\factorio-bvc8bs\src\mainloop.cpp (285): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-bvc8bs\src\mainloop.cpp (360): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-bvc8bs\src\mainloop.cpp (216): MainLoop::run
c:\cygwin64\tmp\factorio-bvc8bs\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF874738364)
00007FF874738364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF876DD70D1)
00007FF876DD70D1 (ntdll): (filename not available): RtlUserThreadStart
  36.938 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

No save files.
Mods: Long Reach, Squeak Through, Peace Mod.
daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
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Re: Campaign crashes

Post by daniel34 »

Delete the Steam\steamapps\common\Factorio\data\base\migrations folder, then verify the game files on Steam, then try again.
quick links: log file | graphical issues | wiki
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