Display of the amount of space science packs produced in the 'Production' tab is broken. My base launches two rockets simultaneously using the circuit network, I'm not sure if that's required for the bug to manifest.
Especially with a relatively small window time (1 minute), the amount of packs shown in production is less than what's actually produced. For example, when 2 rockets were launched about 10 seconds ago, the production tab with shows 1.7k produced in the last minute, which is wrong. All the science packs have been put in the rocket silo and the 1.7k number won't change until the whole minute has passed. See the first image
With a larger window time, the amount of packs is larger but still not quite right. With an hour-long window and launching 6 rockets, 5.9k science packs are shown in production, see the second image . With a 10 minute window, the answer is somewhere in the middle with 5.7k science packs produced, image .
[0.15] [Rseding91] Space Science Production Tab shows Incorrect Values
Re: [0.15] [Rseding91] Space Science Production Tab shows Incorrect Values
Please upload the save file you're using.
Also if the rocket silo ran out of room it will only show the items that managed to fit into the silo.
Also if the rocket silo ran out of room it will only show the items that managed to fit into the silo.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15] [Rseding91] Space Science Production Tab shows Incorrect Values
I reproduced the error in a new world (using the creative mode mod) - the save file for my main world is 70 MB.
When launching two rockets at the same time, the 1 minute production window consistently shows 1.7k space science produced. The 10 minute window shows the correct value, though - 6k in this case. The save file is here: . To launch another rocket, turn on the constant combinator. Thanks for helping with this.
When launching two rockets at the same time, the 1 minute production window consistently shows 1.7k space science produced. The 10 minute window shows the correct value, though - 6k in this case. The save file is here: . To launch another rocket, turn on the constant combinator. Thanks for helping with this.
Re: [0.15] [Rseding91] Space Science Production Tab shows Incorrect Values
That's due to the window showing an average over the time duration selected and the item production stats doing additional smoothing of the information recorded. If you look at the all-time section you can see it correctly records the 2k packs produced.
It has worked this way since 0.8.
It has worked this way since 0.8.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15] [Rseding91] Space Science Production Tab shows Incorrect Values
I don't fully understand what you mean by this. What's the width of this smoothing function? Judging by the plot, it's at top-hat with 5 second width in the case of space science.Rseding91 wrote:... item production stats doing additional smoothing of the information recorded...
The window is showing the wrong average. In the last minute, I have produced 2k science packs. All of it was produced at the same instant about 30 seconds ago. But the `1m` production tab shows 1.7k produced for an average rate of 1.7k/m. The 10 minute production tab does not have this problem. How is this not a bug?
Re: [0.15] [Rseding91] Space Science Production Tab shows Incorrect Values
Furthermore, if I construct a circuit network to launch a rocket *exactly* ever 2 minutes of in-game time, the bug persists. So it's not just a filtering issue.