[0.15.9] [Lua-API] ghost.revive() checks for collision
[0.15.9] [Lua-API] ghost.revive() checks for collision
Not so much a bug as it is inconsistent behavior. When doing ghost.revive(), if the position is blocked the revive fails. Meanwhile create_entity() will execute even if the new entity collides with existing ones.
Re: [0.15.9] [Lua-API] ghost.revive() checks for collision
That's intended. If the revive didn't check then you could revive entities on top of players/other buildings/trees and everything would break 

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