[.15.8] Crash when car is driven

Things that has been reported already before.
aemsfactory
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[.15.8] Crash when car is driven

Post by aemsfactory »

0.002 2017-05-05 14:43:52; Factorio 0.15.8 (build 29493, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Anthony/AppData/Roaming/Factorio
0.003 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
0.012 System info: [CPU: AMD FX(tm)-6350 Six-Core Processor , 6 cores, RAM: 8092MB]
0.014 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100.544%] [MultiSampling: OFF] [Screen: 255]
0.015 Available display adapters: 1
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.076 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 21.21.13.7653
0.081 Video memory size (dedicated video/dedicated system/shared system/available): 2016/0/4046/4088 MB
0.125 DSound: Starting _dsound_update thread
0.125 DSound: Enter _dsound_update; tid=3824
0.127 Device reset internal.
0.129 Desktop composition is active.
0.129 Graphics settings preset: very-high
0.130 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: false]
0.237 Loading mod settings long-reach 0.0.8 (settings.lua)
0.251 Loading mod core 0.0.0 (data.lua)
0.265 Loading mod base 0.15.8 (data.lua)
0.425 Loading mod BurnysTSBC 0.0.8 (data.lua)
0.520 Loading mod rso-mod 3.0.1 (data.lua)
0.606 Loading mod Larger Inventory 1.0.2 (data.lua)
0.693 Loading mod Power Armor MK3 0.0.5 (data.lua)
0.802 Loading mod Power Armor MK4 0.0.2 (data.lua)
0.890 Loading mod base 0.15.8 (data-updates.lua)
0.983 Loading mod rso-mod 3.0.1 (data-updates.lua)
1.107 Loading mod tree_collision 0.4.1 (data-final-fixes.lua)
1.189 Checksum for core: 3409166051
1.189 Checksum of base: 3769930138
1.189 Checksum of BurnysTSBC: 0
1.189 Checksum of rso-mod: 1351416498
1.189 Checksum of Larger Inventory: 32563986
1.189 Checksum of long-reach: 3995667697
1.189 Checksum of Power Armor MK3: 2896806364
1.189 Checksum of Power Armor MK4: 3217100567
1.189 Checksum of tree_collision: 3231141521
1.406 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493973642
1.406 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493426870
1.539 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.539 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.558 Initial atlas bitmap size is 16384
1.560 Created atlas bitmap 16384x3181
1.802 Created atlas bitmap 4096x1868
1.818 Created atlas bitmap 4096x3652
22.461 Sprites loaded
22.461 Convert atlas 4096x1868 to: trilinear-filtering
22.534 Convert atlas 4096x3652 to: mipmap
22.936 Loading sounds...
25.597 Custom inputs active: 0
25.653 Factorio initialised
230.994 Loading map C:\Users\Anthony\AppData\Roaming\Factorio\saves\0.15 light moded world.zip: 12602377 bytes.
231.050 Loading Level.dat: 28729427 bytes.
231.057 Info Scenario.cpp:133: Map version 0.15.6-0
232.201 Loading script.dat: 48894 bytes.
232.204 Checksum for script C:/Users/Anthony/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
232.208 Checksum for script __BurnysTSBC__/control.lua: 3447492420
232.222 Checksum for script __rso-mod__/control.lua: 256208568
232.223 Checksum for script __long-reach__/control.lua: 148492066
294.903 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7852BE338)
00007FF7852BE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF86AAB9D)
00007FFFF86AAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF8649913)
00007FFFF8649913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF86A9CBA)
00007FFFF86A9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\car.cpp (356): Car::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF8558364)
00007FFFF8558364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF86670D1)
00007FFFF86670D1 (ntdll): (filename not available): RtlUserThreadStart
296.916 Error CrashHandler.cpp:106: Map tick at moment of crash: 3950352
296.916 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Above is the crash report, with a list of mods i am using
When i enter the car on the iron patch the game crashes while driving. It seems like other people have been experiencing something like this.
Attachments
0.15 light moded world.zip
My game save
(12.02 MiB) Downloaded 76 times
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TruePikachu
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Re: [.15.8] Crash when car is driven

Post by TruePikachu »

Duplicate of viewtopic.php?f=7&t=46513


The bug is caused by a change in 0.15.8 relating to player name rendering, and is expected to be fixed soon (within an hour).
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