0.15.8 Crash when entering tank [Vanilla]

Things that has been reported already before.
Post Reply
adogreen
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri May 05, 2017 7:31 pm
Contact:

0.15.8 Crash when entering tank [Vanilla]

Post by adogreen »

Game crashes whenever I try to get into my tank. Tried fuel, no fuel, ammo, no ammo and mining and putting it back down again; game always crashes when I try to get in to it with Enter.

Code: Select all

   0.002 2017-05-05 20:30:28; Factorio 0.15.8 (build 29493, win64, alpha)
   0.002 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "C:\Games\Factorio\bin\x64\factorio.exe" 
   0.002 Read data path: C:/Games/Factorio/data
   0.002 Write data path: C:/Users/Adam/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Games/Factorio/bin
   0.008 System info: [CPU:        Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16269MB]
   0.009 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.010 Available display adapters: 2
   0.010  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.010  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x80001, [74,-1080], 1920x1080, 32bit, 30Hz}
   0.011 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.058 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7653
   0.060     Video memory size (dedicated video/dedicated system/shared system/available): 8145/0/8134/4092 MB
   0.102 DSound: Starting _dsound_update thread
   0.102 DSound: Enter _dsound_update; tid=996
   0.103 Device reset internal.
   0.107 Desktop composition is active.
   0.107 Graphics settings preset: very-high
   0.107 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.159 Loading mod core 0.0.0 (data.lua)
   0.167 Loading mod base 0.15.8 (data.lua)
   0.275 Loading mod base 0.15.8 (data-updates.lua)
   0.350 Checksum for core: 3409166051
   0.350 Checksum of base: 3769930138
   0.471 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494012074
   0.471 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.552 Loaded shader file C:/Games/Factorio/data/core/graphics/shaders/game.cso
   0.552 Loaded shader file C:/Games/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.564 Initial atlas bitmap size is 16384
   0.580 Created atlas bitmap 16384x16380
   1.011 Created atlas bitmap 16384x1711
   1.049 Created atlas bitmap 4096x3980
   1.071 Created atlas bitmap 4096x3648
  14.656 Sprites loaded
  14.656 Convert atlas 4096x3980 to: trilinear-filtering 
  14.746 Convert atlas 4096x3648 to: mipmap 
  15.170 Loading sounds...
  17.120 Custom inputs active: 0
  17.125 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=adogreen&token=<private>&apiVersion=2
  17.795 0 packages available to download (experimental updates enabled).
  17.828 Factorio initialised
 129.556 Loading map C:\Users\Adam\AppData\Roaming\Factorio\saves\New start.zip: 7440809 bytes.
 129.585 Loading Level.dat: 16055338 bytes.
 129.588 Info Scenario.cpp:133: Map version 0.15.8-0
 129.983 Loading script.dat: 190 bytes.
 129.985 Checksum for script C:/Users/Adam/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
 155.165 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3q5tgt\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF66D978E78)
00007FF66D978E78 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0A41AB9D)
00007FFD0A41AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0A3B9913)
00007FFD0A3B9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0A419CBA)
00007FFD0A419CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\car.cpp (356): Car::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-3q5tgt\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-3q5tgt\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD07E08364)
00007FFD07E08364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0A3D70D1)
00007FFD0A3D70D1 (ntdll): (filename not available): RtlUserThreadStart
 156.349 Error CrashHandler.cpp:106: Map tick at moment of crash: 6871359
 156.349 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: 0.15.8 Crash when entering tank [Vanilla]

Post by TruePikachu »

Duplicate of viewtopic.php?f=7&t=46513


The bug is relating to a change in 0.15.8 relating to player name rendering, and it is expected to be fixed soon (within an hour).

adogreen
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri May 05, 2017 7:31 pm
Contact:

Re: 0.15.8 Crash when entering tank [Vanilla]

Post by adogreen »

Ah my bad, I saw all the crashes about trains but didn't see one for tanks too.

User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: 0.15.8 Crash when entering tank [Vanilla]

Post by TruePikachu »

Nobody else is either, don't worry. I'm going quite insane pasting that reply all over the place; it is nice having these little breaks in the monotany :)

That's life in bug management, don't feel bad about it.

Post Reply

Return to “Duplicates”