Zoom in crash on server 0.15.8

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ProtonSurfer
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Zoom in crash on server 0.15.8

Post by ProtonSurfer »

Hi,
I was playing on a 0.15.8 vanilla server with my friend, newly made, when suddenly we both crashed. We tried multiple different times to recreate this and we discovered that you crashed when you were ZOOMED IN and CLOSE TO EACH OTHER (roughly 2-4 tiles).

My log is below, has anybody else had this issue or is it just us?

Log:
0.027 2017-05-05 20:02:27; Factorio 0.15.8 (build 29493, win64, steam)
0.027 Operating system: Windows 10 (version 1607)
0.028 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.028 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.028 Write data path: C:/Users/Customer/AppData/Roaming/Factorio
0.028 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.067 System info: [CPU: Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz, 4 cores, RAM: 3999MB]
0.069 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.070 Available display adapters: 1
0.070 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.071 Create display on adapter 0. Size 1280x720 at position [33, 6].
1.227 Initialised Direct3D:[0] NVIDIA GeForce 820M; driver: nvd3dumx.dll 21.21.13.6909
1.241 Video memory size (dedicated video/dedicated system/shared system/available): 1999/0/1999/3995 MB
1.349 DSound: Starting _dsound_update thread
1.350 DSound: Enter _dsound_update; tid=10168
1.351 Device reset internal.
1.355 Desktop composition is active.
1.355 Graphics settings preset: medium
1.355 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
4.210 Loading mod core 0.0.0 (data.lua)
4.443 Loading mod base 0.15.8 (data.lua)
6.910 Loading mod base 0.15.8 (data-updates.lua)
7.148 Checksum for core: 3409166051
7.148 Checksum of base: 3769930138
8.709 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494008058
8.709 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1494007023
9.353 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
9.410 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
9.437 Initial atlas bitmap size is 16384
9.445 Created atlas bitmap 16384x7691
10.226 Created atlas bitmap 4096x1860
10.253 Created atlas bitmap 4096x3648
71.298 Sprites loaded
71.298 Convert atlas 4096x1860 to: trilinear-filtering
71.398 Convert atlas 4096x3648 to: mipmap
72.192 Loading sounds...
89.118 Custom inputs active: 0
90.377 Factorio initialised
103.551 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
128.231 Info UDPSocket.cpp:234: Socket closed
128.498 Joining game 80.229.224.55:34197
128.498 Info UDPSocket.cpp:33: Opening socket
128.513 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
128.594 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
128.627 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
128.631 Info ClientRouter.cpp:220: ConnectionAccepted
128.810 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
128.810 Downloading file C:\Users\Customer\AppData\Roaming\Factorio\temp\mp-download.zip (1921236 B, 3820 blocks)
129.751 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
131.930 Finished download (3 s, 1.9 MB, 616 kB/s)
131.972 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
131.972 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
131.972 Loading map C:\Users\Customer\AppData\Roaming\Factorio\temp\mp-download.zip: 1921236 bytes.
132.177 Loading Level.dat: 3933880 bytes.
132.188 Info Scenario.cpp:133: Map version 0.15.8-0
133.720 Loading script.dat: 190 bytes.
133.845 Checksum for script C:/Users/Customer/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
133.943 Info ClientMultiplayerManager.cpp:539: MapTick(43881) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
134.895 Info ClientMultiplayerManager.cpp:539: MapTick(44247) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
134.993 Info ClientMultiplayerManager.cpp:539: MapTick(44247) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
135.539 Info GameActionHandler.cpp:3243: MapTick (44252) processed PlayerJoinGame peerID(9) playerIndex(1) mode(connect )
142.443 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 54 (nextTickToSend: 44716, ticksClientWillJumpOver: 0 {})
162.465 Info ClientSynchronizer.cpp:257: Changing local latency from 54 to 33 (nextTickToSend: 45929, ticksClientWillJumpOver: 0 {})
167.443 Info ClientSynchronizer.cpp:257: Changing local latency from 33 to 22 (nextTickToSend: 46217, ticksClientWillJumpOver: 0 {})
182.444 Info ClientSynchronizer.cpp:257: Changing local latency from 22 to 11 (nextTickToSend: 47117, ticksClientWillJumpOver: 0 {})
197.460 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 48008, ticksClientWillJumpOver: 0 {})
212.459 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 16 (nextTickToSend: 48906, ticksClientWillJumpOver: 0 {})
222.549 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 22 (nextTickToSend: 49491, ticksClientWillJumpOver: 10 {49491, 49492, 49493, 49494, 49495, 49496, 49497, 49498, 49499, 49500})
237.460 Info ClientSynchronizer.cpp:257: Changing local latency from 22 to 18 (nextTickToSend: 50416, ticksClientWillJumpOver: 0 {})
242.460 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 22 (nextTickToSend: 50716, ticksClientWillJumpOver: 0 {})
252.477 Info ClientSynchronizer.cpp:257: Changing local latency from 22 to 11 (nextTickToSend: 51320, ticksClientWillJumpOver: 0 {})
258.541 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 22 (nextTickToSend: 51570, ticksClientWillJumpOver: 32 {51570, 51571, 51572, 51573, 51574, 51575, 51576, 51577, 51578, 51579, 51580, 51581, 51582, 51583, 51584, 51585, 51586, 51587, 51588, 51589, 51590, 51591, 51592, 51593, 51594, 51595, 51596, 51597, 51598, 51599, 51600, 51601})
272.459 Info ClientSynchronizer.cpp:257: Changing local latency from 22 to 15 (nextTickToSend: 52514, ticksClientWillJumpOver: 0 {})
277.443 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 52809, ticksClientWillJumpOver: 0 {})
282.460 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 12 (nextTickToSend: 53112, ticksClientWillJumpOver: 0 {})
287.459 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 9 (nextTickToSend: 53410, ticksClientWillJumpOver: 0 {})
307.460 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 28 (nextTickToSend: 54607, ticksClientWillJumpOver: 0 {})
317.461 Info ClientSynchronizer.cpp:257: Changing local latency from 28 to 9 (nextTickToSend: 55226, ticksClientWillJumpOver: 0 {})
322.444 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 10 (nextTickToSend: 55506, ticksClientWillJumpOver: 0 {})
322.477 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 12 (nextTickToSend: 55509, ticksClientWillJumpOver: 0 {})
337.444 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 9 (nextTickToSend: 56409, ticksClientWillJumpOver: 0 {})
390.236 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (8)
392.462 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 10 (nextTickToSend: 59707, ticksClientWillJumpOver: 0 {})
407.460 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 60608, ticksClientWillJumpOver: 0 {})
412.476 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 10 (nextTickToSend: 60908, ticksClientWillJumpOver: 0 {})
422.476 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 61509, ticksClientWillJumpOver: 0 {})
457.460 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 19 (nextTickToSend: 63607, ticksClientWillJumpOver: 0 {})
467.444 Info ClientSynchronizer.cpp:257: Changing local latency from 19 to 10 (nextTickToSend: 64215, ticksClientWillJumpOver: 0 {})
472.477 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 15 (nextTickToSend: 64509, ticksClientWillJumpOver: 0 {})
487.459 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 9 (nextTickToSend: 65413, ticksClientWillJumpOver: 0 {})
499.544 Info GameActionHandler.cpp:3243: MapTick (66110) processed PlayerJoinGame peerID(10) playerIndex(0) mode(connect )
507.660 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 14 (nextTickToSend: 66606, ticksClientWillJumpOver: 0 {})
517.659 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 12 (nextTickToSend: 67211, ticksClientWillJumpOver: 0 {})
518.099 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF781A5E338)
00007FF781A5E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9276AAB9D)
00007FF9276AAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF927649913)
00007FF927649913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9276A9CBA)
00007FF9276A9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF924B98364)
00007FF924B98364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9276670D1)
00007FF9276670D1 (ntdll): (filename not available): RtlUserThreadStart
547.921 Error CrashHandler.cpp:106: Map tick at moment of crash: 67220
547.921 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Summary
Mods: None except Base Mod
Save: I don't know where to get it from
How to recreate: Be close to another player and zoomed in
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TruePikachu
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Re: Zoom in crash on server 0.15.8

Post by TruePikachu »

ProtonSurfer
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Posts: 2
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Re: Zoom in crash on server 0.15.8

Post by ProtonSurfer »

TruePikachu wrote:Duplicate of viewtopic.php?f=7&t=46513
That post was for a crash with trains but in this is for a crash in general
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