Haven't been able to play for more than 3 minutes tops.
Game keeps crashing, at first i thought it was train/tank/car related. But we put our trains on manual and didnt touch our vehicles. Still crashed.
Below is the report.
Goodluck with the bughunt
Code: Select all
0.002 2017-05-05 20:49:21; Factorio 0.15.8 (build 29493, win64, steam)
0.002 Operating system: Windows 10 (build 15063)
0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Michael/AppData/Roaming/Factorio
0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, 4 cores, RAM: 16325MB]
0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.010 Available display adapters: 1
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.010 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.056 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7653
0.058 Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/8162/4087 MB
0.081 DSound: Starting _dsound_update thread
0.081 DSound: Enter _dsound_update; tid=1756
0.082 Device reset internal.
0.084 Desktop composition is active.
0.084 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.084 Graphics settings preset: very-high
0.084 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.141 Loading mod core 0.0.0 (data.lua)
0.156 Loading mod base 0.15.8 (data.lua)
0.261 Loading mod Bottleneck 0.6.3 (data.lua)
0.320 Loading mod base 0.15.8 (data-updates.lua)
0.399 Checksum for core: 3409166051
0.399 Checksum of base: 3769930138
0.399 Checksum of Bottleneck: 110869948
0.513 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494009662
0.513 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.589 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.589 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.600 Initial atlas bitmap size is 16384
0.622 Created atlas bitmap 16384x16383
1.025 Created atlas bitmap 16384x8953
1.221 Created atlas bitmap 4096x3980
1.241 Created atlas bitmap 4096x3660
11.365 Sprites loaded
11.365 Convert atlas 4096x3980 to: trilinear-filtering
11.452 Convert atlas 4096x3660 to: mipmap
11.963 Loading sounds...
13.754 Custom inputs active: 2
13.785 Factorio initialised
27.188 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
27.188 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
27.188 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
27.188 Loading map C:\Users\Michael\AppData\Roaming\Factorio\saves\mopjes16.zip: 11001646 bytes.
27.210 Loading Level.dat: 25330354 bytes.
27.213 Info Scenario.cpp:133: Map version 0.15.8-0
27.847 Loading script.dat: 294590 bytes.
27.849 Checksum for script C:/Users/Michael/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
27.850 Checksum for script __Bottleneck__/control.lua: 3862536926
28.027 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
28.028 Hosting game at 0.0.0.0:34197
28.028 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
28.490 Info HttpSharedState.cpp:111: Status code: 200
28.490 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (yEf75E6HQVJm8tWdMhT8RlA6KsmIU4lJ) from the auth server.
28.490 Info ServerMultiplayerManager.cpp:663: mapTick(4492921) changing state from(CreatingGame) to(InGame)
28.490 Info UDPSocket.cpp:39: Opening socket for broadcast
28.501 Info GameActionHandler.cpp:3243: MapTick (4492921) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
192.839 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.178.16:50496)
192.839 Refusing connection for address (192.168.178.16:50496), username (BreastestFriend). UserVerificationMissing
193.373 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.178.16:61000)
193.374 Refusing connection for address (192.168.178.16:61000), username (BreastestFriend). PasswordMissing
196.209 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.178.16:61001)
196.209 Info ServerRouter.cpp:389: Replying to connectionRequest for address(192.168.178.16:61001).
196.209 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(5039) adding peer(1)
196.226 Info ServerMultiplayerManager.cpp:663: mapTick(4502932) changing state from(InGame) to(InGameSavingMap)
196.242 Info ServerMultiplayerManager.cpp:747: mapTick(4502932) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
196.903 Info ServerMultiplayerManager.cpp:801: MapTick(4502932) Serving map(C) for peer(1) size(10255313) crc(2789289695)
196.903 Info ServerMultiplayerManager.cpp:663: mapTick(4502932) changing state from(InGameSavingMap) to(InGame)
196.959 Info ServerMultiplayerManager.cpp:747: mapTick(4502936) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
197.709 Info ServerMultiplayerManager.cpp:747: mapTick(4502981) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
198.576 Info ServerMultiplayerManager.cpp:747: mapTick(4503033) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
198.793 Info ServerMultiplayerManager.cpp:747: mapTick(4503046) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
198.793 Info GameActionHandler.cpp:3243: MapTick (4503046) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect )
198.860 Info ServerMultiplayerManager.cpp:747: mapTick(4503050) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
659.634 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6D42BE338)
00007FF6D42BE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8A4AA08D)
00007FFA8A4AA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8A419C58)
00007FFA8A419C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8A4A910E)
00007FFA8A4A910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA89CB2774)
00007FFA89CB2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8A470D61)
00007FFA8A470D61 (ntdll): (filename not available): RtlUserThreadStart
660.848 Error CrashHandler.cpp:106: Map tick at moment of crash: 4530595
660.848 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.