Whenever I'm squeezing in another solar field, there is always one solar panel that can't be build, then in turn I can't build it at all. I think that if it can't be placed, then the blueprint constructs without that piece. If you want to build over something, it should give you this option: When you place a blueprint over another existing structure, a dialogue box pops up and says "You are trying to place over an existing structure." Three buttons are on the bottom of the box: Replace, Build, Cancel.
Replace makes robots remove the placed-over structures. Build builds normally and doesn't replace anything. Cancel closes the dialogue box.
Since I unlocked construction robots, I have loved the ability to build and destroy things, but carrying around all of my blueprints is difficult and I don't want to lose them in my logistics system.
So, a Blueprint Backpack can be crafted, and when it is in your inventory, under the Logistics Slots in the Player GUI, there are 45 slots (5 across * 9 down). Each one can hold empty blueprints, full blueprints, or a destruction planner.
To use a blueprint, take it out of the backpack and use it as you please, them just place it back in. No more inventory jam and more building!
More About Blueprints and a Backpack
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More About Blueprints and a Backpack
Last edited by MalContentFL on Tue Jul 01, 2014 11:48 pm, edited 1 time in total.
Re: Blueprint Backpack
Awesome idea, I fully support it.
The size of the backpack could be tied to character logistics slots too
The size of the backpack could be tied to character logistics slots too

Re: Blueprint Backpack
maybe a 2nd inventory tab and/or a 3rd toolbar for blueprints only
or a pda item to use -> choose saved blueprint / deconstrucktion planer / new blueprint, order delete etc
or a pda item to use -> choose saved blueprint / deconstrucktion planer / new blueprint, order delete etc
Mining Drill Operator
Re: Blueprint Backpack
What would be even more awesome is if those blueprints were stored in a (human-readable) file that could be shared between gamesShaymes wrote:or a pda item to use -> choose saved blueprint / deconstrucktion planer / new blueprint, order delete etc

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Re: Blueprint Backpack
I submitted an idea for schematic files, but that didn't get very much publicity for how I worded it, but I didn't think of using and turning blueprints into files. Good idea.hoho wrote:What would be even more awesome is if those blueprints were stored in a (human-readable) file that could be shared between games

Re: Blueprint Backpack
Maybe a research for blueprint backpack.
Re: Blueprint Backpack
This.hoho wrote:What would be even more awesome is if those blueprints were stored in a (human-readable) file that could be shared between gamesShaymes wrote:or a pda item to use -> choose saved blueprint / deconstrucktion planer / new blueprint, order delete etc
So much this.
Re: Blueprint Backpack
You all might read this:
https://forums.factorio.com/forum/vie ... f=5&t=1575
That is from last October, it makes me happy, how much of that is meanwhile working and used.
That thread points also to some other depending topics/articles, which are useful to read!
https://forums.factorio.com/forum/vie ... f=5&t=1575
That is from last October, it makes me happy, how much of that is meanwhile working and used.
That thread points also to some other depending topics/articles, which are useful to read!
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...