[0.15.8] Game crash when driving tank

Things that has been reported already before.
jaan
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri May 05, 2017 6:23 pm
Contact:

[0.15.8] Game crash when driving tank

Post by jaan »

I just updated from 0.15.6 to 0.15.8 and this is the first time I entered the tank in 0.15.8, but the game crashed after driving in it for a couple of seconds. Even after restarting the game and after destroying and replacing the tank.

Code: Select all

   0.001 2017-05-05 20:28:34; Factorio 0.15.8 (build 29493, win64, alpha)
   0.001 Operating system: Windows 10 (build 15063) 
   0.001 Program arguments: "D:\Games\Factorio\bin\x64\factorio.exe" 
   0.001 Read data path: D:/Games/Factorio/data
   0.001 Write data path: C:/Users/jaand/AppData/Roaming/Factorio
   0.001 Binaries path: D:/Games/Factorio/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 8143MB]
   0.007 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.010 Available display adapters: 1
   0.010  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.057 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7878
   0.060     Video memory size (dedicated video/dedicated system/shared system/available): 4059/0/4071/4092 MB
   0.082 DSound: Starting _dsound_update thread
   0.082 DSound: Enter _dsound_update; tid=1152
   0.083 Device reset internal.
   0.086 Desktop composition is active.
   0.086 Graphics settings preset: very-high
   0.086 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.522 Loading mod core 0.0.0 (data.lua)
   0.529 Loading mod base 0.15.8 (data.lua)
   0.631 Loading mod base 0.15.8 (data-updates.lua)
   0.700 Checksum for core: 3409166051
   0.700 Checksum of base: 3769930138
   0.824 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494007310
   0.824 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.947 Loaded shader file D:/Games/Factorio/data/core/graphics/shaders/game.cso
   0.947 Loaded shader file D:/Games/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.961 Initial atlas bitmap size is 16384
   0.981 Created atlas bitmap 16384x16380
   1.466 Created atlas bitmap 16384x1711
   1.511 Created atlas bitmap 4096x3980
   1.539 Created atlas bitmap 4096x3648
  17.014 Sprites loaded
  17.014 Convert atlas 4096x3980 to: trilinear-filtering 
  17.074 Convert atlas 4096x3648 to: mipmap 
  17.544 Loading sounds...
  19.568 Custom inputs active: 0
  19.572 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=jaan&token=<private>&apiVersion=2
  20.236 0 packages available to download (experimental updates disabled).
  20.270 Factorio initialised
  54.831 Loading map C:\Users\jaand\AppData\Roaming\Factorio\saves\_autosave3.zip: 18859405 bytes.
  54.885 Loading Level.dat: 42513572 bytes.
  54.890 Info Scenario.cpp:133: Map version 0.15.8-0
  56.150 Loading script.dat: 190 bytes.
  56.152 Checksum for script C:/Users/jaand/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  62.062 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3q5tgt\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6A1668E78)
00007FF6A1668E78 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C53A08D)
00007FFF1C53A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C4A9C58)
00007FFF1C4A9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C53910E)
00007FFF1C53910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\car.cpp (356): Car::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-3q5tgt\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-3q5tgt\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1AF72774)
00007FFF1AF72774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C500D61)
00007FFF1C500D61 (ntdll): (filename not available): RtlUserThreadStart
  63.324 Error CrashHandler.cpp:106: Map tick at moment of crash: 5436351
  63.324 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Last edited by jaan on Fri May 05, 2017 6:39 pm, edited 1 time in total.
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: [0.15.8] Game crash when driving tank

Post by TruePikachu »

Post Reply

Return to “Duplicates”