[0.15.6] Game crashes on autosave

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
gnash
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Joined: Fri Jun 06, 2014 1:30 pm
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[0.15.6] Game crashes on autosave

Post by gnash »

Game crashed for no obvious reasons. Probably while autosaving, because the savegame is currupt after restarting.
See attachments for details.
Attachments
_autosave2.zip
Last Successful Savegame
(11.08 MiB) Downloaded 81 times
_autosave3.tmp.zip
Partly Written Autosave
(4.42 MiB) Downloaded 74 times
factorio-previous.log
The Log
(7.2 KiB) Downloaded 75 times
Loewchen
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Re: [0.15.6] Game crashes on autosave

Post by Loewchen »

Code: Select all

   0.009 2017-05-04 07:18:04; Factorio 0.15.6 (build 29362, win64, steam)
   0.009 Operating system: Windows 7 Service Pack 1
   0.009 Program arguments: "W:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.009 Read data path: W:/Program Files/Steam/steamapps/common/Factorio/data
   0.009 Write data path: W:/Users/Tim/AppData/Roaming/Factorio
   0.009 Binaries path: W:/Program Files/Steam/steamapps/common/Factorio/bin
   0.048 System info: [CPU: AMD FX(tm)-6100 Six-Core Processor             , 6 cores, RAM: 16365MB]
   0.050 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.053 Available display adapters: 1
   0.053  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x80005, [0,0], 1280x768, 32bit, 60Hz}
   0.054 Create display on adapter 0. Size 1280x720 at position [-10, 6].
   0.632 Initialised Direct3D:[0] AMD Radeon HD 7800 Series; driver: aticfx64.dll 21.19.525.258
   0.649     Video memory size (dedicated video/dedicated system/shared system/available): 2026/0/3840/1766 MB
   0.802 DSound: Starting _dsound_update thread
   0.804 DSound: Enter _dsound_update; tid=2120
   0.805 Device reset internal.
   0.811 Desktop composition is active.
   0.811 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.811 Graphics settings preset: very-high
   0.813 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.981 Loading mod settings Bio_Industries 1.5.1 (settings.lua)
   0.992 Loading mod core 0.0.0 (data.lua)
   1.016 Loading mod base 0.15.6 (data.lua)
   1.304 Loading mod Bio_Industries 1.5.1 (data.lua)
   1.416 Loading mod base 0.15.6 (data-updates.lua)
   1.524 Loading mod Bio_Industries 1.5.1 (data-updates.lua)
   1.658 Checksum for core: 3409166051
   1.658 Checksum of base: 2213884006
   1.658 Checksum of Bio_Industries: 4157858815
   1.896 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493842447
   1.896 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493716104
   2.077 Loaded shader file W:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.081 Loaded shader file W:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.100 Initial atlas bitmap size is 16384
   2.124 Created atlas bitmap 16384x16376
   2.124 Created atlas bitmap 16384x1885
   2.124 Created atlas bitmap 4096x4020
   2.125 Created atlas bitmap 4096x3648
  38.519 Sprites loaded
  38.519 Convert atlas 4096x4020 to: trilinear-filtering 
  38.616 Convert atlas 4096x3648 to: mipmap 
  39.049 Loading sounds...
  43.742 Custom inputs active: 0
  43.822 Factorio initialised
  49.216 Loading map W:\Users\Tim\AppData\Roaming\Factorio\saves\2016_Sandbox_v15_b.zip: 11356053 bytes.
  49.278 Loading Level.dat: 28166541 bytes.
  49.286 Info Scenario.cpp:133: Map version 0.15.6-0
  50.663 Loading script.dat: 9658 bytes.
  50.670 Checksum for script W:/Users/Tim/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3177558831
  50.675 Checksum for script __Bio_Industries__/control.lua: 2493814813
 896.205 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x000000013fb16b80
ModuleBase: 0x000000013fa00000, ImageSize: 0118f000, RelativeAddress: 00116b80
 896.205 Error CrashHandler.cpp:151: Exception Context:
rax=0000ff0000000000, rbx=00000000969b31c0, rcx=0000000000000000,
rdx=000000008448f000, rsi=00000000969b31c0, rdi=000000008448f480,
rip=000000013fb16b80, rsp=000000008448f060, rbp=000000008448f0c0,
 r8=0000000000000002,  r9=000000013fa00000, r10=000000008448f000,
r11=000000008448f050, r12=00000000a26f8ad0, r13=0000000090e22940,
r14=0000000000000080, r15=000000000000000a
 896.205 Crashed in W:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013fa00000 - 0x0000000140b8f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007728BC10)
000000007728BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077390108)
0000000077390108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077327958)
0000000077327958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007733812D)
000000007733812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007732855F)
000000007732855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007735BCB8)
000000007735BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-0ypl8d\src\entity\entity.cpp (146): Entity::save
c:\cygwin64\tmp\factorio-0ypl8d\src\entity\resourceentity.cpp (63): ResourceEntity::save
c:\cygwin64\tmp\factorio-0ypl8d\src\surface\chunk.cpp (296): Chunk::saveNonRecursive
c:\cygwin64\tmp\factorio-0ypl8d\src\surface\chunk.cpp (79): Chunk::save
c:\cygwin64\tmp\factorio-0ypl8d\src\surface\surface.cpp (601): Surface::save
c:\cygwin64\tmp\factorio-0ypl8d\src\map\map.cpp (1128): Map::save
c:\cygwin64\tmp\factorio-0ypl8d\src\scenario\scenario.cpp (597): Scenario::saveMap
c:\cygwin64\tmp\factorio-0ypl8d\src\scenario\scenario.cpp (529): Scenario::saveAs
c:\cygwin64\tmp\factorio-0ypl8d\src\scenario\parallelscenariosaver.cpp (84): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772059CD)
00000000772059CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007733A561)
000000007733A561 (ntdll): (filename not available): RtlUserThreadStart
 900.841 Error CrashHandler.cpp:106: Map tick at moment of crash: 16063201
 900.841 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Rseding91
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Re: [0.15.6] Game crashes on autosave

Post by Rseding91 »

Can you reproduce the crash with any of the save files you have?
If you want to get ahold of me I'm almost always on Discord.
gnash
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Re: [0.15.6] Game crashes on autosave

Post by gnash »

Well, I cant really reproduce it. But afterwards my SSD died, so was probably the last hickup before death and has nothing to do with factorio itself. 8-)
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