Running headless via:
Code: Select all
/Applications/factorio.app/Contents/MacOS/factorio --server-settings ~/Documents/factorio-server.json --start-server-load-latest
However, if Factorio is no longer in the foreground on the server, my client will report "server not responding" and disconnect unless I bring Factorio back to the foreground on the server.
Log:
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0.000 2017-05-04 08:06:51; Factorio 0.15.6 (build 29362, mac, alpha)
0.000 Operating system: Mac OS X 10.12.4
0.000 Program arguments: "/Applications/factorio.app" "--server-settings" "/Users/MacMini/Documents/factorio-server.json" "--start-server-load-latest"
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/MacMini/Library/Application Support/factorio
0.000 Binaries path: /
0.008 System info: [CPU: Intel(R) Core(TM) i5-4260U CPU @ 1.40GHz, 4 cores, RAM: 4096MB]
0.017 Running in headless mode
0.029 Loading mod core 0.0.0 (data.lua)
0.041 Loading mod base 0.15.6 (data.lua)
0.225 Loading mod base 0.15.6 (data-updates.lua)
0.312 Checksum for core: 3409166051
0.312 Checksum of base: 2213884006
0.509 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493880206
0.509 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.510 Custom inputs active: 0
0.511 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=WarmCat&token=<private>&apiVersion=2
1.635 0 packages available to download (experimental updates enabled).
1.636 Factorio initialised
1.637 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
2.365 Info HttpSharedState.cpp:111: Status code: 200
2.365 Info AuthServerConnector.cpp:169: Got token from auth server for username(WarmCat).
2.365 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2.365 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
2.365 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
2.365 Loading map /Users/MacMini/Library/Application Support/factorio/saves/Moo.zip: 3065209 bytes.
2.366 Error FileUtil.cpp:291: Can't remove /Users/MacMini/Library/Application Support/factorio/temp/currently-playing: No such file or directory
2.388 Loading Level.dat: 6076332 bytes.
2.396 Info Scenario.cpp:133: Map version 0.15.6-0
2.724 Loading script.dat: 190 bytes.
2.727 Checksum for script /Users/MacMini/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
2.731 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
2.732 Hosting game at 0.0.0.0:34197
2.732 Info ServerMultiplayerManager.cpp:663: mapTick(216740) changing state from(CreatingGame) to(InGame)
2.732 Info UDPSocket.cpp:39: Opening socket for broadcast
35.503 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(10.0.1.186:59916)
35.503 Info ServerRouter.cpp:389: Replying to connectionRequest for address(10.0.1.186:59916).
35.503 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(807) adding peer(1)
35.525 Info ServerMultiplayerManager.cpp:663: mapTick(216740) changing state from(InGame) to(InGameSavingMap)
35.525 Info ServerMultiplayerManager.cpp:747: mapTick(216740) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
35.769 Info ServerMultiplayerManager.cpp:801: MapTick(216740) Serving map(/Users/MacMini/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(3065713) crc(836575515)
35.769 Info ServerMultiplayerManager.cpp:663: mapTick(216740) changing state from(InGameSavingMap) to(InGame)
35.824 Info ServerMultiplayerManager.cpp:747: mapTick(216740) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
37.520 Info ServerMultiplayerManager.cpp:747: mapTick(216740) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
37.750 Info ServerMultiplayerManager.cpp:747: mapTick(216753) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
37.789 Info ServerMultiplayerManager.cpp:747: mapTick(216755) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
37.790 Info GameActionHandler.cpp:3253: MapTick (216755) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect )
37.882 Info ServerMultiplayerManager.cpp:747: mapTick(216761) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2017-05-04 08:07:29 [JOIN] WarmCat joined the game
277.574 Info ServerMultiplayerManager.cpp:747: mapTick(227175) received stateChanged peerID(1) oldState(InGame) newState(WaitingForUserToSaveOrQuitAfterServerLeft)
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{
"name": "WarmCat",
"description": "Friends",
"tags": ["game", "tags"],
"_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
"max_players": 0,
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN"],
"visibility":
{
"public": false,
"lan": true
},
"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
"username": "WarmCat",
"password": "XXXXXXX",
"_comment_token": "Authentication token. May be used instead of 'password' above.",
"token": "",
"game_password": "",
"_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
"require_user_verification": false,
"_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
"max_upload_in_kilobytes_per_second": 0,
"_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
"minimum_latency_in_ticks": 0,
"_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
"ignore_player_limit_for_returning_players": false,
"_comment_allow_commands": "possible values are, true, false and admins-only",
"allow_commands": "admins-only",
"_comment_autosave_interval": "Autosave interval in minutes",
"autosave_interval": 10,
"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
"autosave_slots": 5,
"_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
"afk_autokick_interval": 0,
"_comment_auto_pause": "Whether should the server be paused when no players are present.",
"auto_pause": true,
"only_admins_can_pause_the_game": false,
"_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
"autosave_only_on_server": false,
"_comment_admins": "List of case insensitive usernames, that will be promoted immediately",
"admins": []
}