[0.15.6] Bitters do not let go.

Bugs that are actually features.
roman566
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[0.15.6] Bitters do not let go.

Post by roman566 »

When dealing with long, interconnected bitter villages via laser turret spam I ran out of turrets to creep further. I also had no reason to grab them from the end, and start again. In the typical situation, once I pack my toys and leave general area of bitter aggressiveness, they simply give up. This is not the case here. Nearby villages spawn a bitter every couple seconds that goes after the area from which I started the turret creep. By 'nearby' I mean about 2/3rds of Radar radius. They do not target me as I moved around, they do not go after closer turrets, they just mindlesly spawn and attack the place which I started attacking from.

I am submitting save game with this particular problem.
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Selvek
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Re: [0.15.6] Bitters do not let go.

Post by Selvek »

Sounds to me like you just really pissed them off and they've decided that this time you're not getting away with it :)
Oxyd
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Re: [0.15.6] Bitters do not let go.

Post by Oxyd »

They chose a place near your first turrets as a meeting place for an attack on your base. That's why they come there – to gather for an attack. It is just by random chance that the place is near where you started your turret creep.

So, not a bug. Just a happy (or sad) incident. They should stop doing that eventually.
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