[0.15.6] Consistent Crash on Rail Deconstruction on: "DebugVisualizationRenderer::renderRailPaths"

Things that has been reported already before.
LeviWakes
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[0.15.6] Consistent Crash on Rail Deconstruction on: "DebugVisualizationRenderer::renderRailPaths"

Post by LeviWakes »

This is a crash when removing a section of rail that a train is planning to go down, on loading of the save if you remove any section of the track that the "Show-Rail-Paths" Black line is trying to path onto the game will crash, the source of the train path is in the north east from where you load in, see: http://imgur.com/53rrkIg for reference. If you wait for the Iron Plate train second from the right of the stations then remove a section of track it has path'd from the game will crash, see: http://imgur.com/Gb674h2 for reference.

This is vanilla 0.15.6

UPDATE: This is not isolated to just the Iron train trying to path it also crashes when trying to remove a section of track to the left of loading in, see: http://imgur.com/zUv2ksl for reference.
Attachments
factorio-previous.log
(6.53 KiB) Downloaded 69 times
_autosave1.zip
Autosave for Rail Crash
(17.19 MiB) Downloaded 56 times
factorio-current.log
(2.34 KiB) Downloaded 73 times
Last edited by LeviWakes on Wed May 03, 2017 8:15 pm, edited 1 time in total.
Loewchen
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Re: [0.15.6] Consistent Crash on Rail Deconstruction

Post by Loewchen »

Post a log with the crash please.
LeviWakes
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Re: [0.15.6] Consistent Crash on Rail Deconstruction

Post by LeviWakes »

Loewchen wrote:Post a log with the crash please.

Sorry, uploaded the correct .log file, my bad.
Loewchen
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Re: [0.15.6] Consistent Crash on Rail Deconstruction

Post by Loewchen »

See: viewtopic.php?f=30&t=45836, it should be fixed in your version already though, you should be able to walk around the issue by not activating the train path displaying debug setting.

Code: Select all

   0.000 2017-05-03 19:27:23; Factorio 0.15.6 (build 29362, win64, alpha)
   0.000 Operating system: Windows 10 (version 1607) 
   0.000 Program arguments: "F:\Factorio\Factorio.v0.15.6\bin\x64\factorio.exe" 
   0.000 Read data path: F:/Factorio/Factorio.v0.15.6/data
   0.000 Write data path: F:/Factorio/Factorio.v0.15.6
   0.000 Binaries path: F:/Factorio/Factorio.v0.15.6/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 8 cores, RAM: 10101MB]
   0.007 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.008 Available display adapters: 2
   0.008  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.009  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.009 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.051 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7653
   0.052     Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/5050/4092 MB
   0.072 DSound: Starting _dsound_update thread
   0.072 DSound: Enter _dsound_update; tid=8280
   0.072 Device reset internal.
   0.075 Desktop composition is active.
   0.075 Graphics settings preset: very-high
   0.075 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   0.124 Loading mod core 0.0.0 (data.lua)
   0.133 Loading mod base 0.15.6 (data.lua)
   0.229 Loading mod base 0.15.6 (data-updates.lua)
   0.295 Checksum for core: 3409166051
   0.295 Checksum of base: 2213884006
   0.412 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493835127
   0.412 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.491 Loaded shader file F:/Factorio/Factorio.v0.15.6/data/core/graphics/shaders/game.cso
   0.491 Loaded shader file F:/Factorio/Factorio.v0.15.6/data/core/graphics/shaders/zoom-to-world.cso
   0.504 Initial atlas bitmap size is 16384
   0.523 Created atlas bitmap 16384x16370
   1.086 Created atlas bitmap 16384x8937
   1.328 Created atlas bitmap 4096x3980
   1.357 Created atlas bitmap 4096x3648
  12.625 Sprites loaded
  12.625 Convert atlas 4096x3980 to: trilinear-filtering 
  12.695 Convert atlas 4096x3648 to: mipmap 
  13.399 Loading sounds...
  15.319 Custom inputs active: 0
  15.356 Factorio initialised
  31.812 Loading map F:\Factorio\Factorio.v0.15.6\saves\_autosave3.zip: 18027018 bytes.
  31.893 Loading Level.dat: 42931166 bytes.
  31.898 Info Scenario.cpp:133: Map version 0.15.6-0
  33.158 Loading script.dat: 221 bytes.
  33.160 Checksum for script F:/Factorio/Factorio.v0.15.6/temp/currently-playing/control.lua: 76911248
 226.509 Device reset internal.
4893.514 Loading map F:\Factorio\Factorio.v0.15.6\saves\_autosave3.zip: 17945979 bytes.
4893.585 Loading Level.dat: 42783918 bytes.
4893.590 Info Scenario.cpp:133: Map version 0.15.6-0
4894.927 Loading script.dat: 221 bytes.
4894.929 Checksum for script F:/Factorio/Factorio.v0.15.6/temp/currently-playing/control.lua: 76911248
4943.139 Loading map F:\Factorio\Factorio.v0.15.6\saves\_autosave3.zip: 17945979 bytes.
4943.169 Loading Level.dat: 42783918 bytes.
4943.176 Info Scenario.cpp:133: Map version 0.15.6-0
4944.438 Loading script.dat: 221 bytes.
4944.440 Checksum for script F:/Factorio/Factorio.v0.15.6/temp/currently-playing/control.lua: 76911248
6017.707 Loading map F:\Factorio\Factorio.v0.15.6\saves\_autosave1 - Copy.zip: 18021390 bytes.
6017.746 Loading Level.dat: 43398942 bytes.
6017.754 Info Scenario.cpp:133: Map version 0.15.6-0
6019.065 Loading script.dat: 221 bytes.
6019.067 Checksum for script F:/Factorio/Factorio.v0.15.6/temp/currently-playing/control.lua: 76911248
6021.017 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cu6znz\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF676315738)
00007FF676315738 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB527AB9D)
00007FFAB527AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB5219913)
00007FFAB5219913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB5279CBA)
00007FFAB5279CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-cu6znz\src\graphics\debugvisualizationrenderer.cpp (277): DebugVisualizationRenderer::renderRailPaths
c:\cygwin64\tmp\factorio-cu6znz\src\graphics\debugvisualizationrenderer.cpp (779): DebugVisualizationRenderer::prepare
c:\cygwin64\tmp\factorio-cu6znz\src\graphics\gamerenderer.cpp (151): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-cu6znz\src\graphics\gamerenderer.cpp (133): GameRenderer::prepare
c:\cygwin64\tmp\factorio-cu6znz\src\gameview.cpp (894): GameView::prepareRender
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (641): MainLoop::prepare
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-cu6znz\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB3338364)
00007FFAB3338364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB52370D1)
00007FFAB52370D1 (ntdll): (filename not available): RtlUserThreadStart
6022.172 Error CrashHandler.cpp:106: Map tick at moment of crash: 47736113
6022.172 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Rseding91
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Re: [0.15.6] Consistent Crash on Rail Deconstruction

Post by Rseding91 »

Loewchen wrote:See: viewtopic.php?f=30&t=45836, it should be fixed in your version already though, you should be able to walk around the issue by not activating the train path displaying debug setting.
That report is fixed for 0.15.7 - which isn't out yet :)
If you want to get ahold of me I'm almost always on Discord.
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