Multiplayer is not working.

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Mayhem
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed May 03, 2017 7:55 am
Contact:

Multiplayer is not working.

Post by Mayhem »

Hi There,

I've read many post about multi player not working, and in some cases, they look like there aren't any information confirming or denying its an existing problem. With my issue, I can play a single player game file, but when I try to start up a multiplayer session, even a direct connect session, I'm having troubles.

In particular, 331.444 Warning ServerMultiplayerManager.cpp:551: Determining own address has failed. Best guess: 0.0.0.0:34197

Also what does this mean?
331.710 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed

Log of one of my session can be viewed below.

Code: Select all

   0.003 2017-04-29 18:22:39; Factorio 0.14.23 (build 25374, win64, alpha)
   0.003 Operating system: Windows 10 (version 1607) 
   0.003 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.003 Read data path: C:/Program Files/Factorio/data
   0.003 Write data path: C:/Users/Success/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files/Factorio/bin
   0.018 System info: [CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz, 4 cores, RAM: 8112MB]
   0.018 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.022 Available display adapters: 2
   0.024  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x01, [-1920,4], 1920x1200, 32bit, 59Hz}
   0.024  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
   0.025 Create display on adapter 1. Size 1280x720 at position [310, 222].
   0.071 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7653
   0.076     Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/4056/4092 MB
   0.126 DSound: Starting _dsound_update thread
   0.126 DSound: Enter _dsound_update; tid=10316
   0.127 Device reset internal.
   0.132 Desktop composition is active.
   0.132 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.197 Loading mod core 0.0.0 (data.lua)
   0.204 Loading mod base 0.14.23 (data.lua)
   0.317 Checksum for core: 1291735968
   0.317 Checksum for mod base: 786624017
   0.618 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493453944
   0.618 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.741 Initial atlas bitmap size is 16384
   0.742 Created atlas bitmap 16384x5589
   0.958 Created atlas bitmap 4096x968
   0.967 Created atlas bitmap 4096x3652
   7.653 Sprites loaded
   7.653 Convert atlas 4096x968 to: trilinear-filtering 
   7.677 Convert atlas 4096x3652 to: mipmap 
   8.035 Loading sounds...
   9.457 Custom inputs active: 0
   9.457 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=AUSMayhem&token=<private>&apiVersion=2
  10.804 Some core updates would be reachable if experimental updates were enabled.
  10.804 0 packages available to download (experimental updates disabled).
  10.840 Factorio initialised
  23.141 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  23.141 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  23.141 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  23.142 Loading map C:\Users\Success\AppData\Roaming\Factorio\saves\_autosave2.zip
  23.261 Info Scenario.cpp:152: Map version 0.14.23-0
  23.426 Checksum for script C:/Users/Success/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  23.427 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  23.428 Hosting game at 0.0.0.0:34197
  23.428 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  24.395 Info HttpSharedState.cpp:111: Status code: 200
  24.396 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (1qPVb8q6ZulPOgldQQ0JeSoOMsg7vdv5) from the auth server.
  24.396 Info ServerMultiplayerManager.cpp:658: mapTick(29323) changing state from(CreatingGame) to(InGame)
  24.396 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  24.398 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  24.398 Error FragmentationHelper.cpp:68: Received: 08 fe 56
  24.399 Info UDPSocket.cpp:39: Opening socket for broadcast
  24.399 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  24.400 Error FragmentationHelper.cpp:68: Received: 08 ff 56
  24.416 Info GameActionHandler.cpp:2556: MapTick(29323) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
  24.661 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  24.661 Error FragmentationHelper.cpp:68: Received: 08 fe 56
  24.661 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  24.661 Error FragmentationHelper.cpp:68: Received: 08 ff 56
  24.928 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  24.928 Error FragmentationHelper.cpp:68: Received: 08 fe 56
  24.928 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  24.928 Error FragmentationHelper.cpp:68: Received: 08 ff 56
  25.195 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  25.195 Error FragmentationHelper.cpp:68: Received: 08 fe 56
  25.195 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  25.195 Error FragmentationHelper.cpp:68: Received: 08 ff 56
  25.461 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  25.461 Error FragmentationHelper.cpp:68: Received: 08 fe 56
  25.461 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  25.461 Error FragmentationHelper.cpp:68: Received: 08 ff 56
  25.712 Warning ServerMultiplayerManager.cpp:551: Determining own address has failed. Best guess: 0.0.0.0:34197
  26.693 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
  40.727 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
  43.632 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
  43.632 Info ServerMultiplayerManager.cpp:658: mapTick(30477) changing state from(InGame) to(DisconnectingScheduled)
  43.661 Info ServerMultiplayerManager.cpp:658: mapTick(30477) changing state from(DisconnectingScheduled) to(Disconnecting)
  43.677 Info ServerMultiplayerManager.cpp:658: mapTick(30477) changing state from(Disconnecting) to(Disconnected)
  43.679 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
  43.679 Info ServerMultiplayerManager.cpp:658: mapTick(30477) changing state from(Disconnected) to(Closed)
  43.794 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1702119
  44.047 Info HttpSharedState.cpp:111: Status code: 200
  44.047 Info UDPSocket.cpp:235: Socket closed
  44.138 Info UDPSocket.cpp:235: Socket closed
  51.521 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  51.521 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  51.521 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  51.522 Loading map C:\Users\Success\AppData\Roaming\Factorio\saves\_autosave1.zip
  51.640 Info Scenario.cpp:152: Map version 0.14.23-0
  51.783 Checksum for script C:/Users/Success/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  51.784 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  51.784 Hosting game at 0.0.0.0:34197
  51.784 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  52.027 Info HttpSharedState.cpp:111: Status code: 200
  52.027 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (szV39RFQaSHNzXqpizLTThXI2jaTX3Q5) from the auth server.
  52.027 Info ServerMultiplayerManager.cpp:658: mapTick(21632) changing state from(CreatingGame) to(InGame)
  52.027 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  52.028 Info UDPSocket.cpp:39: Opening socket for broadcast
  52.028 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  52.028 Error FragmentationHelper.cpp:68: Received: 08 87 53
  52.028 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  52.028 Error FragmentationHelper.cpp:68: Received: 08 88 53
  52.042 Info GameActionHandler.cpp:2556: MapTick(21632) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
  52.295 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  52.295 Error FragmentationHelper.cpp:68: Received: 08 87 53
  52.295 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  52.295 Error FragmentationHelper.cpp:68: Received: 08 88 53
  52.561 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  52.561 Error FragmentationHelper.cpp:68: Received: 08 87 53
  52.561 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  52.561 Error FragmentationHelper.cpp:68: Received: 08 88 53
  52.827 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  52.827 Error FragmentationHelper.cpp:68: Received: 08 87 53
  52.827 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  52.828 Error FragmentationHelper.cpp:68: Received: 08 88 53
  53.078 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
  53.078 Error FragmentationHelper.cpp:68: Received: 08 87 53
  53.078 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
  53.078 Error FragmentationHelper.cpp:68: Received: 08 88 53
  53.344 Warning ServerMultiplayerManager.cpp:551: Determining own address has failed. Best guess: 0.0.0.0:34197
  53.626 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
  68.361 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
  83.377 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
  98.394 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 113.412 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 128.427 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 143.444 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 158.461 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 173.478 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 188.496 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 203.511 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 218.527 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 233.544 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 248.561 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 263.577 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 278.593 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 293.610 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 308.628 Warning ServerRouter.cpp:196: Received NatPunch from 192.168.88.254:34197 as server
 316.250 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
 316.250 Info ServerMultiplayerManager.cpp:658: mapTick(37463) changing state from(InGame) to(DisconnectingScheduled)
 316.260 Info ServerMultiplayerManager.cpp:658: mapTick(37463) changing state from(DisconnectingScheduled) to(Disconnecting)
 316.277 Info ServerMultiplayerManager.cpp:658: mapTick(37463) changing state from(Disconnecting) to(Disconnected)
 316.278 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
 316.278 Info ServerMultiplayerManager.cpp:658: mapTick(37463) changing state from(Disconnected) to(Closed)
 316.427 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1702123
 316.697 Info HttpSharedState.cpp:111: Status code: 200
 316.698 Info UDPSocket.cpp:235: Socket closed
 316.753 Info UDPSocket.cpp:235: Socket closed
 328.795 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 328.795 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 328.795 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 328.796 Loading map C:\Users\Success\AppData\Roaming\Factorio\saves\_autosave1.zip
 328.909 Info Scenario.cpp:152: Map version 0.14.23-0
 329.057 Checksum for script C:/Users/Success/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
 329.059 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
 329.059 Hosting game at 0.0.0.0:34197
 329.059 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
 330.138 Info HttpSharedState.cpp:111: Status code: 200
 330.138 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (EVKq7vyUrgGT1SsD8Rh9ICKUgF7a7cg6) from the auth server.
 330.138 Info ServerMultiplayerManager.cpp:658: mapTick(21632) changing state from(CreatingGame) to(InGame)
 330.138 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 330.139 Info UDPSocket.cpp:39: Opening socket for broadcast
 330.139 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
 330.139 Error FragmentationHelper.cpp:68: Received: 08 05 5f
 330.140 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
 330.140 Error FragmentationHelper.cpp:68: Received: 08 06 5f
 330.142 Info GameActionHandler.cpp:2556: MapTick(21632) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
 330.395 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
 330.395 Error FragmentationHelper.cpp:68: Received: 08 05 5f
 330.395 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
 330.395 Error FragmentationHelper.cpp:68: Received: 08 06 5f
 330.661 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
 330.662 Error FragmentationHelper.cpp:68: Received: 08 05 5f
 330.662 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
 330.662 Error FragmentationHelper.cpp:68: Received: 08 06 5f
 330.927 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
 330.927 Error FragmentationHelper.cpp:68: Received: 08 05 5f
 330.927 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
 330.927 Error FragmentationHelper.cpp:68: Received: 08 06 5f
 331.179 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:34197
 331.179 Error FragmentationHelper.cpp:68: Received: 08 05 5f
 331.179 Error FragmentationHelper.cpp:67: Unknown packet type received from 192.168.88.254:1249
 331.179 Error FragmentationHelper.cpp:68: Received: 08 06 5f
 331.444 Warning ServerMultiplayerManager.cpp:551: Determining own address has failed. Best guess: 0.0.0.0:34197
 331.710 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
 341.471 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
 341.471 Info ServerMultiplayerManager.cpp:658: mapTick(22316) changing state from(InGame) to(DisconnectingScheduled)
 341.505 Info ServerMultiplayerManager.cpp:658: mapTick(22316) changing state from(DisconnectingScheduled) to(Disconnecting)
 341.539 Info ServerMultiplayerManager.cpp:658: mapTick(22316) changing state from(Disconnecting) to(Disconnected)
 341.540 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
 341.540 Info ServerMultiplayerManager.cpp:658: mapTick(22316) changing state from(Disconnected) to(Closed)
 341.729 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1702162
 341.971 Info HttpSharedState.cpp:111: Status code: 200
 341.972 Info UDPSocket.cpp:235: Socket closed
 342.112 Info UDPSocket.cpp:235: Socket closed
 342.308 DSound: Stopping voice
 342.308 DSound: Joining thread
 342.312 DSound: Exit _dsound_update; tid=10316
 342.312 DSound: Waiting for voice to stop ... signaled
 342.313 DSound: Joined thread
 342.313 DSound: Destroying thread
 342.313 DSound: Thread destroyed
 342.313 DSound: Releasing buffer
 342.313 DSound: Voice stopped
 342.313 DSound: Deallocating voice
 342.313 DSound: Deallocated voice
 342.353 Goodbye
Mayhem
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed May 03, 2017 7:55 am
Contact:

Re: Multiplayer is not working.

Post by Mayhem »

Hi All,

Wanting to bump this to see if this is a known issue or is it something that I did incorrectly on my end.

Cheers.
Mayhem.
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