2 high tech science costs 3 processing units which is a lot.
if you want a bottle every second you need:
- 14 high tech science factories
- 30 processing units
- 8 coil
- 5 battery
hight tech science packs
Re: hight tech science packs
These numbers are all incorrect. The yield of high tech science is 2, so to get 1 per second you only need 7 high tech science assemblers. You also forgot the speed modules.
The exact numbers are:
7 high tech science assemblers
15 processing unit assemblers
2.5 battery assemblers (round up to 3)
7.5 speed module assemblers (round up to 8)
3.75 copper cable assemblers (round up to 4)
It's supposed to be a lot since it is the highest science pack in the game apart from the rocket science. Also, who says you have to produce one per second? That is just an arbitrary goal. You can always start by producing fewer science packs and ramp it up later in the game.
The exact numbers are:
7 high tech science assemblers
15 processing unit assemblers
2.5 battery assemblers (round up to 3)
7.5 speed module assemblers (round up to 8)
3.75 copper cable assemblers (round up to 4)
It's supposed to be a lot since it is the highest science pack in the game apart from the rocket science. Also, who says you have to produce one per second? That is just an arbitrary goal. You can always start by producing fewer science packs and ramp it up later in the game.
Re: hight tech science packs
you are rightKelderek wrote:These numbers are all incorrect. The yield of high tech science is 2, so to get 1 per second you only need 7 high tech science assemblers. You also forgot the speed modules.
The exact numbers are:
7 high tech science assemblers
15 processing unit assemblers
2.5 battery assemblers (round up to 3)
7.5 speed module assemblers (round up to 8)
3.75 copper cable assemblers (round up to 4)
It's supposed to be a lot since it is the highest science pack in the game apart from the rocket science. Also, who says you have to produce one per second? That is just an arbitrary goal. You can always start by producing fewer science packs and ramp it up later in the game.
I meant one every 0.5 seconds
I do all bottles at 1 /.5sec so 10 reds/ 12 greens / 24 blue
my problem is the cost not my factory size
Re: hight tech science packs
Well the rate at which you produce them is a personal choice. Keep in mind that it also varies by which assembler tier you use and any module/beacon combos you want.
I think the numbers are high, but appropriate for being the highest non-infinite science tier in the game.
I think the numbers are high, but appropriate for being the highest non-infinite science tier in the game.