[15.6] Crash on load on: "TransferBlueprintData::TransferBlueprintData"

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
slavkovpl
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[15.6] Crash on load on: "TransferBlueprintData::TransferBlueprintData"

Post by slavkovpl »

The problem occurs when you start a new game at the map generation level.
The installed mod does not affect this (tested in different configurations and disabled)
When loading the old save the error does not occur.
Attachments
factorio-current.log
15.6
(9.03 KiB) Downloaded 95 times
factorio-previous.log
(3.11 KiB) Downloaded 92 times
factorio-current.log
(4.23 KiB) Downloaded 94 times
Loewchen
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Re: [0.15.5] Crash on new game start - map generation

Post by Loewchen »

Code: Select all

   0.006 2017-05-02 15:13:25; Factorio 0.15.6 (build 29362, win64, steam)
   0.006 Operating system: Windows 10 (version 1607) 
   0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.006 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.006 Write data path: C:/Users/Slaw/AppData/Roaming/Factorio
   0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.043 System info: [CPU: Intel(R) Core(TM) i5 CPU       M 430  @ 2.27GHz, 4 cores, RAM: 3957MB]
   0.046 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 85%] [MultiSampling: OFF] [Screen: 255]
   0.047 Available display adapters: 1
   0.047  [0]: \\.\DISPLAY1 - AMD Mobility Radeon HD 5000 Series {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.048 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.269 Initialised Direct3D:[0] AMD Mobility Radeon HD 5000 Series; driver: aticfx64.dll 8.17.10.1404
   0.281     Video memory size (dedicated video/dedicated system/shared system/available): 1014/0/1792/2803 MB
   0.359 DSound: Starting _dsound_update thread
   0.360 DSound: Enter _dsound_update; tid=2104
   0.360 Device reset internal.
   0.368 Desktop composition is active.
   0.368 Graphics settings preset: medium
   0.369 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.620 Error ModManager.cpp:559: Mod package read error. JSON parser error in package metadata: Duplicate key "dependencies" in property tree at ROOT at C:/Users/Slaw/AppData/Roaming/Factorio/mods/alien-module_0.2.7.zip/info.json:11
   0.722 Loading mod settings Factorissimo2 2.1.3 (settings.lua)
   0.723 Loading mod settings Nanobots 1.8.1 (settings.lua)
   0.763 Loading mod core 0.0.0 (data.lua)
   0.950 Loading mod base 0.15.6 (data.lua)
   2.098 Loading mod air-filtering 0.5.0 (data.lua)
   2.378 Loading mod Factorissimo2 2.1.3 (data.lua)
   2.928 Loading mod Nanobots 1.8.1 (data.lua)
   3.650 Loading mod UraniumRobots 1.0.1 (data.lua)
   4.354 Loading mod base 0.15.6 (data-updates.lua)
   5.152 Loading mod Nanobots 1.8.1 (data-updates.lua)
   5.835 Loading mod Nanobots 1.8.1 (data-final-fixes.lua)
   6.506 Checksum for core: 3409166051
   6.506 Checksum of base: 2213884006
   6.506 Checksum of air-filtering: 2167261098
   6.506 Checksum of Factorissimo2: 3084179858
   6.506 Checksum of Nanobots: 3503370212
   6.506 Checksum of UraniumRobots: 2727646526
   7.487 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493730760
   7.487 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493549740
   7.933 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   7.936 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   7.958 Crop bitmaps.
  56.031 Initial atlas bitmap size is 16384
  56.037 Created atlas bitmap 16384x8055
  56.038 Created atlas bitmap 4096x1972
  56.038 Created atlas bitmap 4096x3648
 134.393 Sprites loaded
 134.393 Convert atlas 4096x1972 to: trilinear-filtering 
 134.502 Convert atlas 4096x3648 to: mipmap 
 135.673 Loading sounds...
 162.949 Custom inputs active: 14
 163.208 Factorio initialised
 187.959 Info PrototypeMigrationList.cpp:51: Activating migration air-filtering/0.1.1.json
 187.959 Warning PrototypeMigrationList.cpp:215: "old-air-filter-machine" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
 187.959 Info PrototypeMigrationList.cpp:51: Activating migration air-filtering/0.4.2.json
 187.959 Warning PrototypeMigrationList.cpp:191: "air-filter" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
 188.516 Loading Level.dat: 1016405 bytes.
 188.516 Info Scenario.cpp:133: Map version 0.15.6-0
 188.700 Info PrototypeMigrationList.cpp:51: Activating migration air-filtering/0.1.1.json
 188.700 Warning PrototypeMigrationList.cpp:215: "old-air-filter-machine" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
 188.700 Info PrototypeMigrationList.cpp:51: Activating migration air-filtering/0.4.2.json
 188.700 Warning PrototypeMigrationList.cpp:191: "air-filter" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
 188.863 Checksum for script C:/Users/Slaw/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
 188.916 Checksum for script __Factorissimo2__/control.lua: 987832882
 189.002 Checksum for script __Nanobots__/control.lua: 808458403
 192.020 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff61ef5bf00
ModuleBase: 0x00007ff61eef0000, ImageSize: 0118f000, RelativeAddress: 0006bf00
 192.021 Error CrashHandler.cpp:151: Exception Context:
rax=000000b2310ff1c0, rbx=000001c391e87468, rcx=0000000000000000,
rdx=000000b2310ff1b8, rsi=0000000000000000, rdi=000001c391e87450,
rip=00007ff61ef5bf00, rsp=000000b2310ff1a0, rbp=000000b2310ff239,
 r8=0000000000000002,  r9=00007ff61eef0000, r10=000000b2310ff1b8,
r11=000001c391e8769e, r12=000000b2310ff2d8, r13=0000000000000000,
r14=000001c39d2f1570, r15=000001c391e87698
 192.027 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff61eef0000 - 0x00007ff62007f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D9754F77)
00007FF8D9754F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD07ED1B)
00007FF8DD07ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD066BD6)
00007FF8DD066BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD07AB9D)
00007FF8DD07AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD019913)
00007FF8DD019913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD079CBA)
00007FF8DD079CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-0ypl8d\src\blueprint\transferblueprintdata.cpp (19): TransferBlueprintData::TransferBlueprintData
c:\cygwin64\tmp\factorio-0ypl8d\src\blueprint\blueprintlibrary.cpp (527): <lambda_a5f76377cbca4ea5ec143d7f94af77e2>::operator()<std::unique_ptr<SingleBlueprintRecord,std::default_delete<SingleBlueprintRecord> > >
c:\cygwin64\tmp\factorio-0ypl8d\src\blueprint\blueprintlibrary.cpp (539): BlueprintLibrary::syncStorageToGame
c:\cygwin64\tmp\factorio-0ypl8d\src\gameactionhandler.cpp (3144): GameActionHandler::updateBlueprintShelf
c:\cygwin64\tmp\factorio-0ypl8d\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-0ypl8d\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-0ypl8d\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-0ypl8d\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0ypl8d\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DAF78364)
00007FF8DAF78364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD0370D1)
00007FF8DD0370D1 (ntdll): (filename not available): RtlUserThreadStart
 231.211 Error CrashHandler.cpp:106: Map tick at moment of crash: 1
 231.211 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
MannimMond
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[15.6] Crash on start on: "TransferBlueprintData::TransferBlueprintData"

Post by MannimMond »

With the newest update it is not possible for me to start a complete new or load an old game (tried 0.14 and 0.15 savegames).
Sometimes i see the loaded game but it crashes immediately without any chance of doing something. But mostly the game is crashing on the loading screen on 100%.

I deactivated and uninstalled every mod but the result is the same. I even trief several reinstallation's - no effect.
I have the same problem with the non steam version.

0.14 works fine.

If the game is crashing i get an unexpected error. I will upload the logfile.
Attachments
factorio-current.log
(7.09 KiB) Downloaded 93 times
Oxyd
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Re: [15.6] Crash on load on: "TransferBlueprintData::TransferBlueprintData"

Post by Oxyd »

Hi, could you post your blueprint-storage.dat? It should be in your appdata directory, next to the log file.
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