[0.15.5] [minor] Tree sprite overlapping

Bugs that are actually features.
Dimanper
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[0.15.5] [minor] Tree sprite overlapping

Post by Dimanper »

Hi devs, amazing work lately (as always), love you. Now to the topic.
Images say it better
So my guess is that this issue has something to do with this particular tree sprite due to it being placed too close to the edge in its hitbox. Didn't find any other tree sprites to overlap them in that extent.
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I guess you don't need log for bugs like this, but if you do, let me know. i will send it.
Loewchen
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Re: [0.15.5] [minor] Tree sprite overlapping

Post by Loewchen »

I assume this is one of those instances where you did build the track with the rail-planer in great distance, so that you circumvented the collision detection.
See: viewtopic.php?f=23&t=45362
Dimanper
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Re: [0.15.5] [minor] Tree sprite overlapping

Post by Dimanper »

Loewchen wrote:I assume this is one of those instances where you did build the track with the rail-planer in great distance, so that you circumvented the collision detection.
See: viewtopic.php?f=23&t=45362
No, i built it with the blueprint. Also i'm building it by hand on the second image. And on the last image tree sprite overlapping with belts, which, obviously, happened without using rail-planner.
Loewchen
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Re: [0.15.5] [minor] Tree sprite overlapping

Post by Loewchen »

Dimanper wrote:
Loewchen wrote:I assume this is one of those instances where you did build the track with the rail-planer in great distance, so that you circumvented the collision detection.
See: viewtopic.php?f=23&t=45362
No, i built it with the blueprint. Also i'm building it by hand on the second image. And on the last image tree sprite overlapping with belts, which, obviously, happened without using rail-planner.
Ah ok, this is just caused by belts having relatively bigger collision rectangle than tracks. NaB.
Dimanper
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Re: [0.15.5] [minor] Tree sprite overlapping

Post by Dimanper »

Loewchen wrote:Ah ok, this is just caused by belts having relatively bigger collision rectangle than tracks. NaB.
Well, belts still overlap that tree sprite on the last image.

I mean okay, tracks have smaller collision than full 2 tiles, that's understandable, but do you think it's all right that that tree covers half the rail on the first image and half the belt on the last one? For me it doesn't look normal at all. And again: only this tree sprite.
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