[0.15.4] Game crash on resuming game from menu

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djjonyo
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[0.15.4] Game crash on resuming game from menu

Post by djjonyo »

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0.002 2017-04-30 02:36:27; Factorio 0.15.4 (build 29262, win64, steam)
   0.052 Operating system: Windows 7 Service Pack 1
   0.102 Program arguments: "J:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.152 Read data path: J:/SteamLibrary/steamapps/common/Factorio/data
   0.202 Write data path: C:/Users/Powerhouse/AppData/Roaming/Factorio
   0.252 Binaries path: J:/SteamLibrary/steamapps/common/Factorio/bin
   0.311 System info: [CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz, 4 cores, RAM: 16333MB]
   0.352 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.403 Available display adapters: 2
   0.403  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.404  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.404 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.995 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 22.21.13.8165
   0.998     Video memory size (dedicated video/dedicated system/shared system/available): 4008/0/7910/3719 MB
   1.033 DSound: Starting _dsound_update thread
   1.033 DSound: Enter _dsound_update; tid=3700
   1.034 Device reset internal.
   1.036 Desktop composition is active.
   1.036 Graphics settings preset: very-high
   1.037 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   1.101 Loading mod core 0.0.0 (data.lua)
   1.109 Loading mod base 0.15.4 (data.lua)
   1.200 Loading mod base 0.15.4 (data-updates.lua)
   1.294 Checksum for core: 2926038370
   1.294 Checksum of base: 181075648
   1.396 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493534160
   1.433 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493154064
   1.547 Loaded shader file J:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.548 Loaded shader file J:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.557 Initial atlas bitmap size is 16384
   1.561 Created atlas bitmap 16384x10868
   2.109 Created atlas bitmap 4096x1860
   2.136 Created atlas bitmap 4096x3648
   9.863 Sprites loaded
   9.863 Convert atlas 4096x1860 to: trilinear-filtering 
   9.906 Convert atlas 4096x3648 to: mipmap 
  10.197 Loading sounds...
  12.160 Custom inputs active: 0
  12.212 Factorio initialised
  77.625 Loading map C:\Users\Powerhouse\AppData\Roaming\Factorio\saves\best.15.zip: 6066339 bytes.
  79.535 Loading Level.dat: 6002145 bytes.
  79.540 Info Scenario.cpp:133: Map version 0.15.4-2
  79.703 Loading script.dat: 190 bytes.
  79.705 Checksum for script C:/Users/Powerhouse/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vqopbo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vqopbo\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vqopbo\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vqopbo\src\data\modsettings\modsettingschangeddata.cpp (37): ModSettingsChangedData::save
c:\dev\boost_1_61_0\boost\variant\detail\visitation_impl.hpp (268): ??@4fb83b2360ac0300726e6e3231ed0279@
c:\dev\boost_1_61_0\boost\variant\detail\visitation_impl.hpp (268): ??@6b00f69d3a9505fb5614e7c4e7a0f6b7@
c:\dev\boost_1_61_0\boost\variant\detail\visitation_impl.hpp (268): ??@472267bb6024e2ff90d4e6e2a1f1f882@
c:\cygwin64\tmp\factorio-vqopbo\src\input\inputaction.cpp (511): InputAction::saveData
c:\cygwin64\tmp\factorio-vqopbo\src\input\replaysaver.cpp (31): ReplaySaver::actionPerformed
c:\cygwin64\tmp\factorio-vqopbo\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-vqopbo\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-vqopbo\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-vqopbo\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vqopbo\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vqopbo\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776D652D)
00000000776D652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007790C521)
000000007790C521 (ntdll): (filename not available): RtlUserThreadStart
13208.385 Error ModSettingsChangedData.cpp:37: Attempting to save empty mod settings.
Logger::writeStacktrace skipped.
13208.385 Error CrashHandler.cpp:106: Map tick at moment of crash: 795057
13208.386 Error Util.cpp:76: Unexpected error occurred. 
posila
Former Staff
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Posts: 5448
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [0.15.4] Game crash on resuming game from menu

Post by posila »

Hi, thanks for the report.
This should be fixed in 0.15.5
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