[0.15.3] Blueprint book "B" Crash.

Things that has been reported already before.
Tumeden
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Jan 14, 2017 9:23 pm
Contact:

[0.15.3] Blueprint book "B" Crash.

Post by Tumeden »

So Basically what happens is when we load into the game, and press "B" to open blueprints it instantly crashes and gives us the log file.
I think it "might" have something to do with the permission system, but I'm not sure. Strange!



[0.15.3]
factorio-current.txt

Code: Select all

   0.003 2017-04-29 02:29:10; Factorio 0.15.3 (build 29201, win64, steam)
   0.003 Operating system: Windows 10 (version 1607) 
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/GamingPC/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.014 System info: [CPU: AMD FX(tm)-4100 Quad-Core Processor            , 4 cores, RAM: 16313MB]
   0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.019 Available display adapters: 1
   0.019  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 760 {0x05, [0,0], 1680x1050, 32bit, 60Hz}
   0.020 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.093 Initialised Direct3D:[0] NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 21.21.13.7653
   0.099     Video memory size (dedicated video/dedicated system/shared system/available): 2017/0/8156/4092 MB
   0.191 DSound: Starting _dsound_update thread
   0.191 DSound: Enter _dsound_update; tid=4256
   0.191 Device reset internal.
   0.197 Desktop composition is active.
   0.197 Graphics settings preset: very-high
   0.198 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.322 Loading mod core 0.0.0 (data.lua)
   0.340 Loading mod base 0.15.3 (data.lua)
   0.519 Loading mod base 0.15.3 (data-updates.lua)
   0.619 Checksum for core: 2926038370
   0.619 Checksum of base: 2896593033
   0.849 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493431334
   0.849 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493427556
   1.010 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.011 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.030 Initial atlas bitmap size is 16384
   1.034 Created atlas bitmap 16384x7695
   1.496 Created atlas bitmap 4096x1860
   1.515 Created atlas bitmap 4096x3648
  15.336 Sprites loaded
  15.336 Convert atlas 4096x1860 to: trilinear-filtering 
  15.400 Convert atlas 4096x3648 to: mipmap 
  15.959 Loading sounds...
  19.133 Custom inputs active: 0
  19.197 Factorio initialised
  59.259 Loading map C:\Users\GamingPC\AppData\Roaming\Factorio\saves\draco own base.zip: 13107596 bytes.
  59.352 Loading Level.dat: 32048082 bytes.
  59.358 Info Scenario.cpp:133: Map version 0.15.3-0
  61.120 Loading script.dat: 27379 bytes.
  61.134 Checksum for script C:/Users/GamingPC/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4185409459
  64.465 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-orhqod\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-orhqod\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-orhqod\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-orhqod\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-orhqod\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7F7F17E48)
00007FF7F7F17E48 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96A8FAB9D)
00007FF96A8FAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96A899913)
00007FF96A899913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96A8F9CBA)
00007FF96A8F9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xtree (2063): std::_Tree<std::_Tmap_traits<LowercaseString,Dummy<LocalisedString,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::less<LowercaseString>,std::allocator<std::pair<LowercaseString const ,Dummy<LocalisedString,std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >,0> >::_Lbound<LowercaseString>
c:\program files (x86)\microsoft visual studio 14.0\vc\include\map (338): std::map<LowercaseString,BlueprintShelfWidget * __ptr64,std::less<LowercaseString>,std::allocator<std::pair<LowercaseString const ,BlueprintShelfWidget * __ptr64> > >::operator[]
c:\cygwin64\tmp\factorio-orhqod\src\gui\blueprintlibrarygui.cpp (829): BlueprintLibraryGui::rebuildGui
c:\cygwin64\tmp\factorio-orhqod\src\gui\blueprintlibrarygui.cpp (664): BlueprintLibraryGui::BlueprintLibraryGui
c:\cygwin64\tmp\factorio-orhqod\src\gameview.cpp (514): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-orhqod\src\gameview.cpp (270): GameView::executeAction
c:\cygwin64\tmp\factorio-orhqod\src\gameview.cpp (242): GameView::executeActions
c:\cygwin64\tmp\factorio-orhqod\src\game.cpp (207): Game::postUpdate
c:\cygwin64\tmp\factorio-orhqod\src\mainloop.cpp (607): MainLoop::prepare
c:\cygwin64\tmp\factorio-orhqod\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-orhqod\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-orhqod\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9698F8364)
00007FF9698F8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96A8B70D1)
00007FF96A8B70D1 (ntdll): (filename not available): RtlUserThreadStart
  66.550 Error CrashHandler.cpp:106: Map tick at moment of crash: 561015
  66.550 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
No mods are being used.

Save File Below.
https://www.dropbox.com/s/ez0cr2981fft4 ... e.zip?dl=0
Post Reply

Return to “Duplicates”