[15.2] multiplayer server crash (opening map?)

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Mimos
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Mon Nov 07, 2016 5:15 pm
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[15.2] multiplayer server crash (opening map?)

Post by Mimos »

Hi, I was playing with a friend, me being the server.
Sadly I'm not a 100% sure if i already pressed M to open the map or if I was just about to, but suddenly Factorio crashed. My friend just saved the game, send me the file and I was able to rehost without any issues. I can provide an autosave 5 min earlier and the save of my friend directly after the crash if this might help.


My logfile:

Code: Select all

   0.001 2017-04-26 19:07:46; Factorio 0.15.2 (build 29124, win64, steam)
   0.001 Operating system: Windows 8.1 
   0.001 Program arguments: "F:\Spiele\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: F:/Spiele/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Michael/AppData/Roaming/Factorio
   0.001 Binaries path: F:/Spiele/SteamLibrary/steamapps/common/Factorio/bin
   0.052 System info: [CPU:       Intel(R) Core(TM) i7-2820QM CPU @ 2.30GHz, 8 cores, RAM: 32649MB]
   0.083 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.084 Available display adapters: 2
   0.084  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 3000 {0000, no details}
   0.084  [2]: \\.\DISPLAY3 - NVIDIA Quadro 2000M {0x05, [0,0], 1920x1200, 32bit, 59Hz}
   0.084  [3]: \\.\DISPLAY4 - NVIDIA Quadro 2000M {0x01, [1920,0], 1920x1200, 32bit, 59Hz}
   0.084 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.202 Initialised Direct3D:[0] NVIDIA Quadro 2000M; driver: nvumdshimx.dll 21.21.13.7586
   0.205     Video memory size (dedicated video/dedicated system/shared system/available): 1983/0/16324/4092 MB
   0.300 DSound: Starting _dsound_update thread
   0.300 DSound: Enter _dsound_update; tid=7660
   0.300 DSound: Enter _dsound_update; tid=7660Device reset internal.
   0.304 Desktop composition is active.
   0.304 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.304 Graphics settings preset: very-high
   0.304 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 50%] [DXT: false]
   1.007 Loading mod core 0.0.0 (data.lua)
   1.086 Loading mod base 0.15.2 (data.lua)
   2.277 Loading mod base 0.15.2 (data-updates.lua)
   2.398 Checksum for core: 530912544
   2.398 Checksum of base: 83206502
   2.984 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493159083
   2.984 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   3.281 Loaded shader file F:/Spiele/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   3.297 Loaded shader file F:/Spiele/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   3.316 Initial atlas bitmap size is 16384
   3.339 Created atlas bitmap 16384x16377
   4.307 Created atlas bitmap 16384x1727
   4.382 Created atlas bitmap 4096x3980
   4.402 Created atlas bitmap 4096x3648
  55.207 Sprites loaded
  55.207 Convert atlas 4096x3980 to: trilinear-filtering 
  55.288 Convert atlas 4096x3648 to: mipmap 
  55.858 Loading sounds...
  64.439 Custom inputs active: 0
  64.582 Device reset internal.
  65.465 Factorio initialised
  96.738 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  96.738 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  96.738 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  96.739 Loading map C:\Users\Michael\AppData\Roaming\Factorio\saves\Danny_Micha_2_5_0.15.1.zip: 11901815 bytes.
  96.760 Loading Level.dat: 26863947 bytes.
  96.766 Info Scenario.cpp:133: Map version 0.15.1-0
  97.865 Loading script.dat: 190 bytes.
  97.909 Checksum for script C:/Users/Michael/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
  97.973 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  97.974 Hosting game at 0.0.0.0:34197
  97.974 Info ServerMultiplayerManager.cpp:663: mapTick(5018938) changing state from(CreatingGame) to(InGame)
  97.974 Info ServerRouter.cpp:578: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  98.047 Info UDPSocket.cpp:39: Opening socket for broadcast
  98.074 Info GameActionHandler.cpp:3218: MapTick (5018938) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 
  98.267 Info ServerRouter.cpp:471: Own address is 84.178.237.121:61487
  99.060 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
 362.538 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.250.206.234:53645)
 362.539 Refusing connection for address(217.250.206.234:53645). PasswordMissing
 366.142 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.250.206.234:53646)
 366.143 Info ServerRouter.cpp:387: Replying to connectionRequest for address(217.250.206.234:53646).
 366.143 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(8019) adding peer(1)
 366.159 Info ServerMultiplayerManager.cpp:663: mapTick(5019151) changing state from(InGame) to(InGameSavingMap)
 366.242 Info ServerMultiplayerManager.cpp:747: mapTick(5019151) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 367.050 Info ServerMultiplayerManager.cpp:801: MapTick(5019151) Serving map(C) for peer(1) size(11269018) crc(1660906461)
 367.050 Info ServerMultiplayerManager.cpp:663: mapTick(5019151) changing state from(InGameSavingMap) to(InGame)
 367.192 Info ServerMultiplayerManager.cpp:747: mapTick(5019151) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 423.938 Info ServerMultiplayerManager.cpp:747: mapTick(5019151) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 424.973 Info ServerMultiplayerManager.cpp:747: mapTick(5019151) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 424.973 Info ServerMultiplayerManager.cpp:747: mapTick(5019151) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 425.073 Info ServerMultiplayerManager.cpp:747: mapTick(5019151) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 464.455 Info GameActionHandler.cpp:3218: MapTick (5019151) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect ) 
3193.474 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (1)
3193.474 Info ServerMultiplayerManager.cpp:747: mapTick(5182075) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
3193.491 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(92165) removing peer(1).
3774.076 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.250.206.234:63552)
3774.076 Refusing connection for address(217.250.206.234:63552). PasswordMissing
3777.479 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.250.206.234:63553)
3777.479 Info ServerRouter.cpp:387: Replying to connectionRequest for address(217.250.206.234:63553).
3777.479 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(109569) adding peer(2)
3777.496 Info ServerMultiplayerManager.cpp:663: mapTick(5184596) changing state from(InGame) to(InGameSavingMap)
3777.579 Info ServerMultiplayerManager.cpp:747: mapTick(5184596) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
3778.371 Info ServerMultiplayerManager.cpp:801: MapTick(5184596) Serving map(C) for peer(2) size(11406373) crc(3806772867)
3778.371 Info ServerMultiplayerManager.cpp:663: mapTick(5184596) changing state from(InGameSavingMap) to(InGame)
3778.596 Info ServerMultiplayerManager.cpp:747: mapTick(5184596) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
3923.514 Info ServerMultiplayerManager.cpp:747: mapTick(5184596) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
3924.799 Info ServerMultiplayerManager.cpp:747: mapTick(5184596) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
3924.799 Info ServerMultiplayerManager.cpp:747: mapTick(5184596) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
3924.948 Info ServerMultiplayerManager.cpp:747: mapTick(5184596) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
4220.554 Info GameActionHandler.cpp:3218: MapTick (5184596) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect ) 
5571.466 Unlocked achievement "iron-throne-2"
5826.554 Info ServerMultiplayerManager.cpp:747: mapTick(5280646) received stateChanged peerID(2) oldState(InGame) newState(DesyncedWaitingForMap)
5826.554 Info ServerMultiplayerManager.cpp:817: mapTick(5280646) received playerDesynced peer (2)
5826.554 Info ServerMultiplayerManager.cpp:663: mapTick(5280646) changing state from(InGame) to(InGameSavingMapForDesyncReport)
5842.046 Info ServerMultiplayerManager.cpp:801: MapTick(5280646) Serving map(C) for peer(2) size(61016786) crc(594934797)
5842.046 Info ServerMultiplayerManager.cpp:663: mapTick(5280646) changing state from(InGameSavingMapForDesyncReport) to(InGame)
5842.196 Info ServerMultiplayerManager.cpp:747: mapTick(5280655) received stateChanged peerID(2) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
5842.196 Info ServerMultiplayerManager.cpp:747: mapTick(5280655) received stateChanged peerID(2) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
5857.495 Info ServerMultiplayerManager.cpp:747: mapTick(5281573) received stateChanged peerID(2) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
6149.029 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(2) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
6154.750 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(2) oldState(DesyncedCreatingReport) newState(ConnectedLoadingMap)
6156.233 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
6162.106 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
6182.723 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (2)
6182.723 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(180946) removing peer(2).
6316.614 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.250.206.234:57201)
6316.614 Refusing connection for address(217.250.206.234:57201). PasswordMissing
6318.583 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.250.206.234:52014)
6318.583 Info ServerRouter.cpp:387: Replying to connectionRequest for address(217.250.206.234:52014).
6318.583 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(184984) adding peer(3)
6318.600 Info ServerMultiplayerManager.cpp:663: mapTick(5282538) changing state from(InGame) to(InGameSavingMap)
6318.666 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
6319.562 Info ServerMultiplayerManager.cpp:801: MapTick(5282538) Serving map(C) for peer(3) size(11413771) crc(1169254270)
6319.562 Info ServerMultiplayerManager.cpp:663: mapTick(5282538) changing state from(InGameSavingMap) to(InGame)
6319.665 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
6380.983 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
6382.167 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
6382.167 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
6382.284 Info ServerMultiplayerManager.cpp:747: mapTick(5282538) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
6452.191 Info GameActionHandler.cpp:3218: MapTick (5282538) processed PlayerJoinGame peerID(3) playerIndex(2) mode(create ) 
6516.459 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (3)
6516.459 Info ServerMultiplayerManager.cpp:747: mapTick(5286372) received stateChanged peerID(3) oldState(InGame) newState(DisconnectScheduled)
6516.475 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(190864) removing peer(3).
6628.147 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.250.206.234:65175)
6628.147 Refusing connection for address(217.250.206.234:65175). PasswordMissing
6631.817 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.250.206.234:65176)
6631.817 Info ServerRouter.cpp:387: Replying to connectionRequest for address(217.250.206.234:65176).
6631.817 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(194299) adding peer(4)
6631.834 Info ServerMultiplayerManager.cpp:663: mapTick(5286854) changing state from(InGame) to(InGameSavingMap)
6631.918 Info ServerMultiplayerManager.cpp:747: mapTick(5286854) received stateChanged peerID(4) oldState(Ready) newState(ConnectedWaitingForMap)
6632.751 Info ServerMultiplayerManager.cpp:801: MapTick(5286854) Serving map(C) for peer(4) size(11440013) crc(2824689104)
6632.751 Info ServerMultiplayerManager.cpp:663: mapTick(5286854) changing state from(InGameSavingMap) to(InGame)
6632.868 Info ServerMultiplayerManager.cpp:747: mapTick(5286854) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
6690.999 Info ServerMultiplayerManager.cpp:747: mapTick(5286854) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
6692.266 Info ServerMultiplayerManager.cpp:747: mapTick(5286854) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
6692.266 Info ServerMultiplayerManager.cpp:747: mapTick(5286854) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
6692.400 Info ServerMultiplayerManager.cpp:747: mapTick(5286854) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
6697.940 Info GameActionHandler.cpp:3218: MapTick (5286854) processed PlayerJoinGame peerID(4) playerIndex(1) mode(connect ) 
7112.753 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from 217.250.206.234:65176: heartbeat outside latency window
7112.763 Info UnparsedNetworkMessage.cpp:98: Message data: 26 00 60 11 c7 2f 5a 0c 51 00
10892.959 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
10892.959 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1663781
10892.959 Info HttpSharedState.cpp:111: Status code: 0
10893.219 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
10894.176 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
11212.433 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7CF742438)
00007FF7CF742438 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF44AB33FD)
00007FFF44AB33FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF44A74847)
00007FFF44A74847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF44AB258A)
00007FFF44AB258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\simpleslot.cpp (46): SimpleSlot<ID<TilePrototype,unsigned char>,Tile>::isInfinite
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\chartrenderer.cpp (432): ChartRenderer::drawVehicles
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\chartrenderer.cpp (283): ChartRenderer::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\gamerenderer.cpp (151): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\gamerenderer.cpp (133): GameRenderer::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (894): GameView::prepareRender
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (637): MainLoop::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-rdjz8j\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF423213D2)
00007FFF423213D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF44A354E4)
00007FFF44A354E4 (ntdll): (filename not available): RtlUserThreadStart
11216.874 Error CrashHandler.cpp:106: Map tick at moment of crash: 5556648
11216.874 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
posila
Former Staff
Former Staff
Posts: 5448
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [15.2] multiplayer server crash (opening map?)

Post by posila »

Thanks for the report.
Yes, definitelly same issue as linked by Leowchen.
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