[MOD 0.16] Modular Turrets

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wodzu93
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[MOD 0.16] Modular Turrets

Post by wodzu93 » Wed Apr 26, 2017 3:58 pm

Type: Mod
Name: Modular Turrets
Description: Adds 9(16) new turrets for dealing with alien menace. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
License: CC BY-NC-SA
Version: 3.7.1
Factorio Version: 0.15.X, 0.16.X
Category: Defense
Download-Url: https://mods.factorio.com/mods/wodzu93/ ... gun_turret

Mod Spotlights:
- be SeeNo, in german: https://www.youtube.com/watch?v=8Ql7sN3fm5g


This mod adds new turrets to combat biters.

New Turrets:
Scattergun - uses shotgun ammo, green tech.
Heavy MG - uses bullet ammo, green + military tech.
Gatling - uses bullet ammo, very fast rate of fire, green + military tech.
Light Cannon - uses cannon shells, green + military tech.
Dual Cannon - uses cannon shells, blue + military tech.
Heavy Cannon - uses cannon shells, long range, high-tech + military tech.
Rocket Launcher - uses rockets, blue + military tech.
Thermal Laser - uses electricity, high damage slow firing laser, high-tech + military tech.
Gamma Beam - uses electricity, linear AOE, space science tech.

New Sentry Radar - no sector scanning, 9 chunk radius map reveal.
New Scanning Radar - fast sector scanning, 25 chunk scan radius, 1 chunk radius map reveal.

Art for turrets other than scattergun from game titled Original War, buy it here:
https://store.steampowered.com/app/235320/

Download link for 0.15 (Dropbox):
0.15.X: https://www.dropbox.com/s/6zwhs43nvj2rj ... 1.zip?dl=0

Download link (Mod Portal):
https://mods.factorio.com/mods/wodzu93/ ... gun_turret
Last edited by wodzu93 on Wed Nov 28, 2018 12:50 pm, edited 15 times in total.
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Re: [MOD 0.15] Scattergun Turrets

Post by wodzu93 » Thu Dec 14, 2017 2:08 pm

Update 2.0.0:
- Updated to Factorio version 0.16.X
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Re: [MOD 0.15] Scattergun Turrets

Post by wodzu93 » Tue Jul 24, 2018 2:26 pm

Update 3.0.0:
- Added 3 new turrets (Heavy MG, Rocket, Thermal Laser) along with new techs that unlock them.
- Changed mod name to 'Modular Turrets' from 'Scattergun Turrets'.
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Re: [MOD 0.16] Modular Turrets

Post by wodzu93 » Fri Jul 27, 2018 4:05 pm

Update 3.1.0
- Added 3 new turrets (Light Cannon, Heavy Cannon, Gatling) along with new techs that unlock them.
- Added Modular Turret Damage techs, increases damage of all modular turrets (except Thermal Laser, regular Laser Damage upgrades apply to them).
- Removed MG damage buff from Turret Damage tech.
- Added Light and Heavy Cannon Turret Ammo. Hits instantly, allowing cannon turrets to fire over walls.
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Re: [MOD 0.16] Modular Turrets

Post by wodzu93 » Sat Aug 04, 2018 9:31 pm

Update 3.2.0
- Added Dual Cannon Turrets
- Added Advanced Turret Mount and variants of all modular turrets for it.
- Shortened modular turret components craft time from 30 to 10 seconds.
- Added new radar building.
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Re: [MOD 0.16] Modular Turrets

Post by Alexology » Tue Apr 02, 2019 7:59 pm

Love this mod and am finally able to field a large number of turrets but I've run into a snag. I am using Dual Cannon (Frontline), Thermal Laser (Frontline) and Rocket Turrets (Frontline). The lasers are firing as expected and are fantastic but the rockets and the Cannons are not. I have the cannons arranged in my firing line next to standard gun turrets but the cannons do not fire, am I missing something?


The Rockets DO fire but not over my walls, one rocket mount did fire but it was in a small box outpost and the mount fired behind my line at enemies on the opposite side of the outpost (not at enemies to the turret's front) who reached the wall, it killed the enemies and destroyed a large part of the wall along with them! Am I missing something on that too?



Sorry, I got it. The turrets have a facing... And also I think perhaps I am the only one to have posted here to ask for help rather than the mod discussion page. My apologies for that, I will leave this here and hope that you see it and will then delete it. Thanks again for all the great work!

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Re: [MOD 0.16] Modular Turrets

Post by wodzu93 » Thu Apr 04, 2019 7:47 am

Glad you figured it out. Yeah, directional turrets can be recognized by the field of fire preview. If its not a full circle, then it needs to be rotated where you want it.
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