On a long scale scenario that I am working I intend setting up enemy bases, using walls, turrets, missiles launchers, etc etc, by adding whatever weapons and offensive units are present in the mods I intend using.
I start by having a separate install of Factorio (to save a bunch of extra clicking in game) that automatically joins me in-game with Admin powers, and makes me an enemy of the "players" force, and friendly to biters (so they wont attack the structures), then for example, with the Mod called "Robot Army", if I set up an automated robot making setup, it will constantly spit out robots, and these robots will of course try to find the players (as they are the enemy) and go and take them on.
The problem is that I can't setup a massive factory on the map JUST to make robots, so the Creative Mod allow me to just drop an energy source, one Replicating chest and a robot maker, and bam, it starts spitting out harassment.
Same goes for a base just full of laser guns, as I don't want to fill a map full of Solar Panels, simply dropping an Infini-energy source is the easy fix, but is then usable by players.
The rather BIG problem with this idea is that if players kill the turrets, even though they cant access the Infinity Chest full of bots, they can drop a Power Pole next to the Infinite energy generator and it WILL connect, and now have access to Infinite electrical power. As far as I know, in the core game - as far as all my tests have done - when you do PVP, you CAN connect to an enemy power grid and use it, which is something I want to actually prevent.
I'm currently trying to see if a Factorissimo factory allows me a workaround, as maybe I can hide some things in there and keep them away from players.
Anyone know any other way around this?
PS: As I'm setting this scenario on a map of earth, I am of course putting a missile silo in North Korea
Setting up enemy force "fortifications".
- Ranakastrasz
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Re: Setting up enemy force "fortifications".
Well, look at some mods, like "Gandolf", that interact with power Poles. I think you can detect when a power pole connects to something and... Cause it to go up in a nuclear explosion.
You can use a script that makes all types of x type on game init to change force to "Hostile". Also can limit it to a certain area.
Also also could make the enemy laser turrets a custom entity type with high power capacity and uses only 1 energy per shot, with script on placement/start that gives it full energy.
Just some thoughts.
You can use a script that makes all types of x type on game init to change force to "Hostile". Also can limit it to a certain area.
Also also could make the enemy laser turrets a custom entity type with high power capacity and uses only 1 energy per shot, with script on placement/start that gives it full energy.
Just some thoughts.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16