This is another question based on the little scenario I'm working on for a few friends.
I'm currently starting players on one continent (factorio-world_0.2.1), and have hard set a silo on another using my own fixed X-Y coordinates (RandomSiloSpawn_0.0.2), and wanted Biter "resistance" to get higher by distance from spawn, rather then just by an overall evolution and pollution factor over the whole map.
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Factorio is, at it's heart, a factory game, not a combat game, and I understand that. On that note, I'm trying to find as many tricks in the current Mods out there to mess with players, and even though I have found a way to dynamically change how rich resources can get depending on distance from spawn (the "frontier_r2" Scenario), I don't know if that trick can also be applied to enemies.
what I wanted to try and do was create a map where the further you go from (0,0), the stronger the enemies. Perhaps simply an increased health pool, higher damage, or even an increase on how fast new nests will appear.
What this allow is to always have a safer rally point at spawn, while creating more dangerous front lines for higher value ore patches. If this was possible then technically it would also be possible to say, create markers like "radioactive craters" for example which are isolated spots on a map that create VERY powerful biters, that would act like a Biter "fort" on a map. Such spots could exist to force players to (initially) go around/avoid, or could contain a special cache (crashed ship/underground bunker) of one-off gear, that kind of thing.
Anyone know with the current engine if this trick is possible? I can't seem to find examples.
Can Biters "strenght" be tied to "distance from spawn"?
Re: Can Biters "strenght" be tied to "distance from spawn"?
it should be, but you would need to overwrite core files to do it, winch may cause mod conflicts with other mods.